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Refined power metrics #21
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you mean like this? Consumption
Production
It totally is. |
Oh - I misunderstood you at some point. Yeah, a "capable of production" metric is indeed missing. I have a graph were I tried to "see" power issues.
Maybe it would not fluctuate that way or something. |
In my ideal, I'd be able to set up a dashboard panel with production potential minus consumption and, when that's within some threshold (whether that's percentage-based or something like "less than half the output of a solar power city block"), that would be signal to address what is about to be a power issue. |
Is it possible to get all of the information that's available in the in-game power dashboard through grafana? For example, I see that I can get per entity type (e.g. 'radar', 'pumpjack') consumption stats, but do I detect an underpower situation? The in-game dashboard will show XW/YW (hopefully X=Y).
Similarly, I can see the power being produced on a per entity type (e.g. 'solar panel', 'steam turbine') but how do I detect if I'm getting close to not producing enough to satisfy demand? The in-game dashboard shows maximum production capacity for a given network in addition to how much is currently being used.
Rounding out what I see in the in-game dashboard but cannot find in the grafana metrics is accumulator charge statistics. I see how much power is being consumed/produced by them, but not charge over time.
Having these would be useful in preventing and detecting power issues. Thanks for everything so far!
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