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Multiplayer Mode #31

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TheoMarque opened this issue Oct 4, 2023 · 3 comments
Open

Multiplayer Mode #31

TheoMarque opened this issue Oct 4, 2023 · 3 comments

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@TheoMarque
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I just setup a server with no pausing simulation. Run in bacgroung even no players are connected.
But your mod create this issue when any client can join.

mod-graftorio2 was registered for the following events when the map was saved but has not re-registered them as a result of loading: Custom event (ID 251)
 872.675 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "

In Mod Settings in client, I just set "server side saves only" but nothing changed.

Other mods can do it properly but that's not have that fancy dashboards and rate production.

@remijouannet
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"server side save only" is too avoid having the metric file produce on your desktop,
i will look at the issue, you're running your server with "no-auto-pause" ?

@TheoMarque
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Sure, no-auto-pause in server settings to factory research do when I just sleep :)
File prom writing and works as usual, but any client can't join because above error.

@Adanufgail
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Adanufgail commented Aug 13, 2024

I can confirm this occurs in multiplayer even if the "server side saves only" setting is not set on either the client or server. Server is also running with "no-auto-pause"

Setting in my client:

2024-08-13 10_52_17

mod-settings.dat is the same on the server and the client:

2024-08-13 10_58_37

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3 participants