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I just setup a server with no pausing simulation. Run in bacgroung even no players are connected.
But your mod create this issue when any client can join.
mod-graftorio2 was registered for the following events when the map was saved but has not re-registered them as a result of loading: Custom event (ID 251)
872.675 Error ClientMultiplayerManager.cpp:99: MultiplayerManager failed: "" + multiplayer.script-event-mismatch + "
In Mod Settings in client, I just set "server side saves only" but nothing changed.
Other mods can do it properly but that's not have that fancy dashboards and rate production.
The text was updated successfully, but these errors were encountered:
"server side save only" is too avoid having the metric file produce on your desktop,
i will look at the issue, you're running your server with "no-auto-pause" ?
Sure, no-auto-pause in server settings to factory research do when I just sleep :)
File prom writing and works as usual, but any client can't join because above error.
I can confirm this occurs in multiplayer even if the "server side saves only" setting is not set on either the client or server. Server is also running with "no-auto-pause"
Setting in my client:
mod-settings.dat is the same on the server and the client:
I just setup a server with no pausing simulation. Run in bacgroung even no players are connected.
But your mod create this issue when any client can join.
In Mod Settings in client, I just set "server side saves only" but nothing changed.
Other mods can do it properly but that's not have that fancy dashboards and rate production.
The text was updated successfully, but these errors were encountered: