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Compared to Go-Play: Less smooth scaling (i.e. on Gameboy with Odroid-Go) #5

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NebulaH opened this issue Aug 3, 2020 · 0 comments

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@NebulaH
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NebulaH commented Aug 3, 2020

The scaling algorithm used in (at least Gameboy emulation) is less smooth than Go-Play's one
Although it is a very nice feature of retro-esp32 to have 3 scaling modes, the regulare "scale" mode is less clean when compared to the only option available in Go-Play. It is somewhat noticable with a static picture, but very clear when scrolling.

To Reproduce
Using an Odroid-Go: Run a gameboy (color) game in Go-Play and Retro-esp32 v2.5 and notice the unsteady scaling of the screen during scrolling of the latter.

Expected behavior
Maybe I should have looked into the code upfront, but I guess integer-scaling will prevent the described behavior.

Screenshots
compare
Provided, but harder to see than a video.

Additional notes
Thanks for all the excelent work so far!

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