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See if we can pass thread names to it. They show up in the VS debugger locally so the game must name them. Just not being sent to sentry.
Report non-crashing errors to sentry when useful. Examples:
When people get kicked or lose connection in MP. People still have some problems with this and need to rejoin or recreate the lobby.
When mempools/string pools being exceeded. These should also be logged locally and the player should be notified in the reconstructor overlay so the problem can be fixed quickly.
Look at all the spots that keen::debug::nativePrintArgs() is called. It's used in many cases like this. This will require a lot of manual hooks. Can't just hook that function since many of the calls have useless descriptions. Need to add in useful ones manually.
Report when mempools are exceeded
Report when string pools are exceeded
Report when arrays like base_array, farray, etc are exceeded
Include a list of loaded reconstructor plugins and their versions (will need to add version function export to plugins)
The text was updated successfully, but these errors were encountered:
keen::debug::nativePrintArgs()
is called. It's used in many cases like this. This will require a lot of manual hooks. Can't just hook that function since many of the calls have useless descriptions. Need to add in useful ones manually.The text was updated successfully, but these errors were encountered: