Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

GenerateCylindrical and GenerateSpherical overlap incorrectly. #9

Open
jejacks0n opened this issue Apr 19, 2016 · 1 comment
Open

Comments

@jejacks0n
Copy link

jejacks0n commented Apr 19, 2016

You can see from these screen shots that it's not behaving entirely correctly. Notice that the stitching of those two pixels doesn't quite match up with the other edge of the texture. If someone has some insight on this I'll look at fixing it, but I'm sort of unsure where the issue would begin for it to manifest this way.

screen shot 2016-04-19 at 12 08 22 pm
screen shot 2016-04-19 at 12 08 49 pm
screen shot 2016-04-19 at 12 10 21 pm

@ricardojmendez
Copy link
Owner

Thanks for the bug report, @jejacks0n. I'm not actively using LibNoise.Unity right now, but will keep the issue open in case I have time to review it (or anyone has comments).

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants