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panoramic_depth_vr.html
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panoramic_depth_vr.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js vr - panorama with depth</title>
<meta charset="utf-8" />
<meta
name="viewport"
content="width=device-width, initial-scale=1.0, user-scalable=no"
/>
<link type="text/css" rel="stylesheet" href="main.css" />
</head>
<body>
<div id="container"></div>
<script src="js/three.js"></script>
<script type="module">
import { VRButton } from './js/VRButton.js';
let camera, scene, renderer, sphere, clock;
init();
function init() {
const container = document.getElementById('container');
clock = new THREE.Clock();
scene = new THREE.Scene();
scene.background = new THREE.Color(0x101010);
const light = new THREE.AmbientLight(0xffffff, 1);
scene.add(light);
camera = new THREE.PerspectiveCamera(
70,
window.innerWidth / window.innerHeight,
1,
2000
);
scene.add(camera);
// Create the panoramic sphere geometery
const panoSphereGeo = new THREE.SphereBufferGeometry(
6,
256,
256
);
// Create the panoramic sphere material
const panoSphereMat = new THREE.MeshStandardMaterial({
side: THREE.BackSide,
displacementScale: -4.0
});
// Create the panoramic sphere mesh
sphere = new THREE.Mesh(panoSphereGeo, panoSphereMat);
// Load and assign the texture and depth map
const manager = new THREE.LoadingManager();
const loader = new THREE.TextureLoader(manager);
loader.load('./assets/equirectangular.jpg', function(texture) {
texture.minFilter = THREE.NearestFilter;
texture.generateMipmaps = false;
sphere.material.map = texture;
});
loader.load('./assets/depth_map_equirectangular.png', function(
depth
) {
depth.minFilter = THREE.NearestFilter;
depth.generateMipmaps = false;
sphere.material.displacementMap = depth;
});
// On load complete add the panoramic sphere to the scene
manager.onLoad = function() {
scene.add(sphere);
};
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.xr.enabled = true;
renderer.xr.setReferenceSpaceType('local');
renderer.setAnimationLoop(render);
container.appendChild(renderer.domElement);
document.body.appendChild(VRButton.createButton(renderer));
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function render() {
// If we are not presenting move the camera a little so the effect is visible
if (renderer.xr.isPresenting === false) {
const time = clock.getElapsedTime();
camera.rotation.y += 0.001;
camera.position.x = Math.sin(time) * 0.05;
camera.position.z = Math.cos(time) * 0.05;
}
renderer.render(scene, camera);
}
</script>
</body>
</html>