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glowflashlight.lua
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local PLUGIN = PLUGIN
PLUGIN.name = "Glow Flashlight"
PLUGIN.description = "Replaces the default Gmod Flashlight with a glowy light."
PLUGIN.author = "Riggs"
PLUGIN.schema = "Any"
PLUGIN.license = [[
Copyright 2024 Riggs
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
]]
if ( CLIENT ) then
function PLUGIN:PostDrawOpaqueRenderables()
local ply = LocalPlayer()
if not ( ply:GetNetVar("ixFlashlight") ) then
return
end
local flashlight = DynamicLight( ply:EntIndex() )
if ( flashlight ) then
flashlight.pos = ply:GetShootPos()
flashlight.r = 255
flashlight.g = 255
flashlight.b = 255
flashlight.brightness = 2
flashlight.Decay = 1000
flashlight.Size = 256
flashlight.DieTime = CurTime() + 1
end
end
end
if ( SERVER ) then
function PLUGIN:Initialize(ply)
ply:SetNetVar("ixFlashlight", false)
end
function PLUGIN:PlayerSpawn(ply)
ply:SetNetVar("ixFlashlight", false)
end
function PLUGIN:CharacterLoaded(character)
local ply = character:GetPlayer()
ply:SetNetVar("ixFlashlight", false)
end
function PLUGIN:PlayerSwitchFlashlight(ply, enabled)
ply:SetNetVar("ixFlashlight", !ply:GetNetVar("ixFlashlight", false))
if ( ply:GetNetVar("ixFlashlight", true) ) then
ply:EmitSound("buttons/button24.wav", 60, 100)
else
ply:EmitSound("buttons/button10.wav", 60, 70)
end
return false
end
end