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Toodles

terrain types

plains hills mountains forest? swamp desert

modifier system

modifiers to a probability or other factor can come from: global country province culture religion pop good fulfilment factors are applied as a result of events, technologies, decisions, buildings some expire while others are permanent

basic pops

rivers

run through center or along edges?

center prosedge pros
easier pathfindingrepresent borders along rivers
vertexes are mapcoordsrepresent towns on the opposite sides
curvy renderingparadox approved

basic states

static ui elements like a game from 1997?

ergonomic ui system

create global shared storages for provinces

RwLock<HashMap<>> => Dashmap

create delayed messages for world writes

draw a world map

zooming

organize code into plugins

time

ui mouse occlusion

eliminate warnings

upgrade bevy to 0.5

lifetimes argh

save map

consider recursive variadic macro

load map