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Text rendering is not sharp. #129

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Tod-Rive opened this issue Dec 13, 2024 · 3 comments
Open

Text rendering is not sharp. #129

Tod-Rive opened this issue Dec 13, 2024 · 3 comments

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@Tod-Rive
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Text rendered by Rive is not as sharp as expected. There also seems to be a blending issue causing a faint outline in high-contrast settings.

Screenshot 2024-12-05 170019

@Tod-Rive Tod-Rive changed the title Text rendnering is not sharp. Text rendering is not sharp. Dec 13, 2024
@xanderseren
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xanderseren commented Dec 13, 2024

I'm providing a couple other examples below.

This one shows a button from Unreal at the top and a button from Rive at the bottom. As you can see, both the text and the vector button from Rive appear pixelated.
Screenshot 2024-12-13 132947

This one shows a vector and text object from rive on the left that should be clear, but appear pixelated. On the right is the button from Unreal.
Screenshot 2024-12-13 133734

@liquidscorpio
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liquidscorpio commented Dec 21, 2024

+1 the sharpness is deal breaker as it stands. Engine v/s Editor comparison below.


Engine (Standalone PIE Play Mode)

image


Rive Editor

image

@KnightOwl-Git
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Just to put it here, a temporary workaround is to set the dpi scale to half size - for some reason that increases the rive resolution. The outline is still there but much less noticeable

rive-engineering pushed a commit that referenced this issue Jan 10, 2025
fixes rive-unreal: #129

Diffs=
bb074a36fa Fixed DPI issues for text scaling. (#8841)

Co-authored-by: Jonathon Copeland <[email protected]>
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