forked from ValyriaTear/ValyriaTear
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathREADME
40 lines (31 loc) · 1.4 KB
/
README
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
Valyria Tear
Copyright (C) 2012 by Bertram
Copyright (C) 2004 - 2011 by The Allacrost Project
This code is licensed under the GNU GPL. It is free software and you may
modify it and/or redistribute it under the terms of this license.
See http://www.gnu.org/copyleft/gpl.html for details.
Valyria Tear is an attempt at creating a small J-RPG using an upgraded HoA engine (See http://www.allacrost.org/).
Linux compilation procedure:
Once you've unpacked the tarball or checked it out of Git, just run 'cmake . && make ' from the top-level directory at the prompt.
You'll then be able to play by typing: 'src/valyriatear'
Windows:
A Code::Blocks project file is also provided when compiling under Windows.
In that case, you might need the dependencies and headers files that can be downloaded at:
https://github.com/Bertram25/ValyriaTear/downloads
(Look for a valyriatear-win32-depends-YYYY.MM.DD.zip file)
Game directories included and used are:
dat/ img/ mus/ snd/ src/ po/
Library dependencies (you will need the following in order to compile and run the game):
OpenGL and GLU
libjpeg (6.2 to 8)
libpng (1.2 to 1.5)
SDL (1.2)
SDL_ttf (1.2)
OpenAL
libogg
libvorbis
GNU Gettext
lua 5.1.x
Luabind 0.9.1 (Provided as a static library)
Boost headers (1.48 to 1.49) (make sure that the boost headers used to compile Luabind are the same version used to compile Valyria Tear)
Qt 4+ (only if you wish to compile the map editor)