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Releases: rm-code/On-The-Roadside

0.11.1.1132

13 Nov 00:14
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0.11.1.1132 Pre-release
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Fixes

  • Fixed offset between screen mouse coordinates and game world coordinates
  • Fixed blurry menu titles being caused by drawing at non-integer coordinates if screen dimensions were odd
  • Fixed eplosive weapons not triggering when hitting empty tiles

Other Changes

  • Health screen can be closed by pressing 'h' again
  • Make sure mouse cursor is visible in combat state

0.11.0.1125

08 Nov 13:04
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0.11.0.1125 Pre-release
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Additions

  • Added letterboxing to hide parts of the screen which don't fit on the tile grid
  • Added Changelog screen to the main menu

Removals

  • Removed old base screen
  • Removed german translation
  • Removed generators and templates for static maps

Fixes

  • Fixed issue with registering attacks hitting indestructible objects
  • Fixed alignment of ui items when the window is resized
  • Fixed camera grid alignment
  • Fixed inventory items not being dropped when a character bled to death

Other Changes

  • Calculated deviation for ranged shots is floored instead of rounded
  • Updated the savegame screen
  • Limited mouse cursor for the UI to the actual screen grid
  • Player-controlled characters now always spawn with a ranged weapon (additionally they either get a melee or some throwing weapons)

0.10.0.1089

28 Oct 21:03
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0.10.0.1089 Pre-release
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Additions

  • Added ammo indicator which displays the total amount of ammunition a character has in his inventory
  • Added basics for parcel based procedural map generation
    • Map layouts determine the general look of the map such as road placement and where parcels are placed
    • Building-prefabs can be spawned in parcels matching their size
    • Prefabs can be rotated randomly
    • Spawn randomly generated foliage parcels
  • Added completely revamped inventory user interface
    • General groundwork for future user interface additions

Removals

  • Removed unused resource file
  • Removed heal all selector on base screen

Fixes

  • Fixed crash on base screen when health screen was opened before a character was selected

Other Changes

  • Character names are aligned to the left now
  • Improved interaction between mouse and keyboard controls in menu screens
  • Nationalities are now picked from a weighted list to control the rarity of certain nations
  • The aim overlay will always mark unseen tiles as potentially blocking
  • Changed minimum resolution from 800x600 to 1024x768
  • Improved the ingame help screen and updated it to follow the general UI style

0.9.2.1079

28 Oct 18:21
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0.9.2.1079 Pre-release
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Fixes

  • Fix crash caused by faulty parser pattern

0.9.1.1073

28 Oct 17:42
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0.9.1.1073 Pre-release
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Fixes

  • Fix infinite loading bug on macOS High Sierra 10.13

0.9.0.1014

18 Apr 16:11
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0.9.0.1014 Pre-release
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Additions

  • Added basic base gameplay
    • Base inventory can be used to store items between missions
      • The inventory screen can be opened for an active character by pressing "i"
    • A new combat mission can be started by pressing the "next mission" button
    • All characters can be healed by pressing "Heal All"
      • The health screen can be opened for an active character by pressing "h"
  • Added proper saving system
    • Added a menu for loading savegames
    • Savegames are stored and ordered by their time of creation
    • Savegames which have been created with older versions of the game are marked as incompatible
  • Added footer to all menu screens
  • Added randomly generated nationality and names for characters

Removals

  • Removed unused translation strings

Other Changes

  • Colors and sprites can now be entirely defined via texture packs
  • Replaced randomized ASCII sprites for shotgun shots with different sprite
  • Exposed "Type:" string to translation files
  • Changed health screen hotkey from "q" to "h"

0.8.2.976

13 Apr 22:47
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0.8.2.976 Pre-release
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Fixes

  • Fixed crash when trying to drag an item stack in the inventory screen
  • Fixed highlighting of equipment slots not being removed correctly

0.8.1.949

08 Apr 23:25
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0.8.1.949 Pre-release
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Fixes

  • Fixed bug where a character's inventory volume wasn't reset correctly

0.8.0.933

01 Apr 23:26
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0.8.0.933 Pre-release
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Additions

  • Added height mechanics for world objects and characters
    • World objects that are bigger than a character will block the LOS
    • Shooting over a world object is only possible if the target behind the object can be seen
  • Added texture pack support
    • Users can add their own texture packs in the mod/texturepacks folder located in their save directory
    • Texture packs support arbitrary tile sizes
  • Added support for loading multiple maps
    • Added a second map
  • Added "Show Help" button to ingame menu

Removals

  • Removed hotkey for help screen (and the ingame overlay for it)
  • Removed "Close" button from ingame menu
    • It can be closed via the escape-key now

Fixes

  • Fixed button receiving events without actually having focus
  • Fixed status effects being applied more than once

Other Changes

  • Attack and interaction modes are now toggleable
    • Pressing their keys again will switch back to the movement mode

0.7.1.883

20 Mar 21:08
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0.7.1.883 Pre-release
Pre-release

Fixes

  • Fixed health screen not opening for adjacent chars
  • Fixed missing text for dog legs