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CHANGELOG.md

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Changelog

Version 1.8.1

  • Fixed #11 - Replaced outdated API calls

Version 1.8.0

  • Re-enable custom spawn points for the Burglar profession (Closes #5)

Version 1.7.1

  • Fixed #8 - Reduce amount of false positives for doors inside of houses

Version 1.7.0

  • Player's panic levels now affect the lockpicking success (Closes #6)
  • Reduced the base chance for successfully picking a lock
  • Fixed #3 - Lockpicking sound is now stopped correctly when the timed action Stops
  • Fixed #7 - Timed Actions for breaking door and window locks now stop when the player walks or runs

Version 1.6.1

  • Make use of mod id

Version 1.6.0

  • Vanilla traits influence outcome and chances of the lockpicking / lockbreaking Actions (Closes #4)
    • "Clumsy" and "Graceful" will affect the noise of lockbreaking
    • "Lucky" and "Unlucky" will generally affect all random elements
    • "Keen Hearing" and "Hard Of Hearing" will affect the chance of successfully picking a lock
  • Added support for automatic version checking (Tiny AVC)
  • Fixed translation encoding
  • Fixed linebreaks trait description
  • Cropped mod poster

Version 1.5.0

  • Added French translation
  • Added recipe to craft a Bobby Pin from a Paperclip

Version 1.4.1

  • Adjusted the point cost for the Burglar Profession

Version 1.4.0

  • Merged the vanilla Burglar with the mod version

Version 1.3.0

  • Invalidate keys when a lock is broken during lockpicking attempt
  • Fix empty tooltip on profession selection
  • No longer check if a door is an exterior door, it was causing too many false negatives

Version 1.2.0

  • Updated for Build 31.8
  • Fixed eating
  • Fixed walking adjacent to door
  • Fixed Burglar Profession

Version 1.1.0

  • Cut 4 seconds from lockpicking sound files
  • Disabled 'setPermaLocked(true)' when you break the lock on a window. This caused you to not be able to climb through the window.
  • Rewrote distribution methods

Version 1.0.1

  • Deactivated debug cheat

Version 1.0.0

  • Updated to Build 26 (only tested with SP)
  • Fixed doors inside of houses displayed as locked
  • Removed Utility-Mod dependencies

Version 0.7.7

  • Replaced burglar icon with updated version
  • Fixed Bug caused by some test code
  • Added poster.png

Version 0.7.6

  • Updated to work with the latest version of the modding utils
  • Fixed Bug with Sound Manager
  • Fixed Bug with Spawnpoints (Uses vanilla spawnpoints until the issue is fixed)
  • Fixed Bug with Trait icons not showing up
  • Added french translation by Galbar

Version 0.7.5

  • Added six new spawn points for Muldraugh
  • Added four new spawn points for West Point
  • Tweaked times for breaking / picking locks
  • Fixed issue with broken items in inventory
  • Removed breakpoint() call
  • Added experimental translation just for fun

Version 0.7.4

  • Fixed potential crash

Version 0.7.3

  • Updated / Fixed: Muldraugh Profession Spawn

Version 0.7.2

  • Fixed: Open doors displayed as locked
  • Fixed: Re-equipping two-handed items after lock-breaking
  • Increased chances for failing to pick / break locks

Version 0.7.1

  • Added custom profession icon (thanks to nasKo)
  • Nerfed Nimble Fingers trait a bit
  • Fixed: missing function

Version 0.7.0

  • Added a few spawn points in West Point
  • Added a second Bobby Pin (Texture by nasKo)
  • Tweaked spawning rates and loot distribution.

Version 0.6.1

  • Fixed: Mod not loading due to 'require' calls
  • Fixed: Spawn points in Muldraugh

Version 0.6.0

  • Updated for latest 64 bit interim build
  • Added lockbreaking for windows
    • Locked windows can be forced open with crowbar
    • attracts zombies in a small radius
    • Failure leads to a smashed window (1:15 chance)
    • Uses custom sound
    • Windows get stuck when opened with a crowbar
  • Added chance to lose the bobby pin when failing to pick a lock
  • Added new crafting recipe which allows to make empty notebooks
  • Player automatically equips the necessary items to perform the action and re-equips the previous items after performing the action
  • Proper item damage (Uses same system as combat now)
  • Added Burglar profession & Nimble Fingers trait
  • Item texture for bobby pin is loaded correctly now
  • Mod now also works with translated games