- Fixed #11 - Replaced outdated API calls
- Re-enable custom spawn points for the Burglar profession (Closes #5)
- Fixed #8 - Reduce amount of false positives for doors inside of houses
- Player's panic levels now affect the lockpicking success (Closes #6)
- Reduced the base chance for successfully picking a lock
- Fixed #3 - Lockpicking sound is now stopped correctly when the timed action Stops
- Fixed #7 - Timed Actions for breaking door and window locks now stop when the player walks or runs
- Make use of mod id
- Vanilla traits influence outcome and chances of the lockpicking / lockbreaking Actions (Closes #4)
- "Clumsy" and "Graceful" will affect the noise of lockbreaking
- "Lucky" and "Unlucky" will generally affect all random elements
- "Keen Hearing" and "Hard Of Hearing" will affect the chance of successfully picking a lock
- Added support for automatic version checking (Tiny AVC)
- Fixed translation encoding
- Fixed linebreaks trait description
- Cropped mod poster
- Added French translation
- Added recipe to craft a Bobby Pin from a Paperclip
- Adjusted the point cost for the Burglar Profession
- Merged the vanilla Burglar with the mod version
- Invalidate keys when a lock is broken during lockpicking attempt
- Fix empty tooltip on profession selection
- No longer check if a door is an exterior door, it was causing too many false negatives
- Updated for Build 31.8
- Fixed eating
- Fixed walking adjacent to door
- Fixed Burglar Profession
- Cut 4 seconds from lockpicking sound files
- Disabled 'setPermaLocked(true)' when you break the lock on a window. This caused you to not be able to climb through the window.
- Rewrote distribution methods
- Deactivated debug cheat
- Updated to Build 26 (only tested with SP)
- Fixed doors inside of houses displayed as locked
- Removed Utility-Mod dependencies
- Replaced burglar icon with updated version
- Fixed Bug caused by some test code
- Added poster.png
- Updated to work with the latest version of the modding utils
- Fixed Bug with Sound Manager
- Fixed Bug with Spawnpoints (Uses vanilla spawnpoints until the issue is fixed)
- Fixed Bug with Trait icons not showing up
- Added french translation by Galbar
- Added six new spawn points for Muldraugh
- Added four new spawn points for West Point
- Tweaked times for breaking / picking locks
- Fixed issue with broken items in inventory
- Removed breakpoint() call
- Added experimental translation just for fun
- Fixed potential crash
- Updated / Fixed: Muldraugh Profession Spawn
- Fixed: Open doors displayed as locked
- Fixed: Re-equipping two-handed items after lock-breaking
- Increased chances for failing to pick / break locks
- Added custom profession icon (thanks to nasKo)
- Nerfed Nimble Fingers trait a bit
- Fixed: missing function
- Added a few spawn points in West Point
- Added a second Bobby Pin (Texture by nasKo)
- Tweaked spawning rates and loot distribution.
- Fixed: Mod not loading due to 'require' calls
- Fixed: Spawn points in Muldraugh
- Updated for latest 64 bit interim build
- Added lockbreaking for windows
- Locked windows can be forced open with crowbar
- attracts zombies in a small radius
- Failure leads to a smashed window (1:15 chance)
- Uses custom sound
- Windows get stuck when opened with a crowbar
- Added chance to lose the bobby pin when failing to pick a lock
- Added new crafting recipe which allows to make empty notebooks
- Player automatically equips the necessary items to perform the action and re-equips the previous items after performing the action
- Proper item damage (Uses same system as combat now)
- Added Burglar profession & Nimble Fingers trait
- Item texture for bobby pin is loaded correctly now
- Mod now also works with translated games