forked from apple/swift-nio-extras
-
Notifications
You must be signed in to change notification settings - Fork 0
/
QuiescingHelper.swift
261 lines (226 loc) · 9.73 KB
/
QuiescingHelper.swift
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
//===----------------------------------------------------------------------===//
//
// This source file is part of the SwiftNIO open source project
//
// Copyright (c) 2017-2021 Apple Inc. and the SwiftNIO project authors
// Licensed under Apache License v2.0
//
// See LICENSE.txt for license information
// See CONTRIBUTORS.txt for the list of SwiftNIO project authors
//
// SPDX-License-Identifier: Apache-2.0
//
//===----------------------------------------------------------------------===//
import NIOCore
private enum ShutdownError: Error {
case alreadyShutdown
}
/// Collects a number of channels that are open at the moment. To prevent races, `ChannelCollector` uses the
/// `EventLoop` of the server `Channel` that it gets passed to synchronise. It is important to call the
/// `channelAdded` method in the same event loop tick as the `Channel` is actually created.
private final class ChannelCollector {
enum LifecycleState {
case upAndRunning
case shuttingDown
case shutdownCompleted
}
private var openChannels: [ObjectIdentifier: Channel] = [:]
private let serverChannel: Channel
private var fullyShutdownPromise: EventLoopPromise<Void>? = nil
private var lifecycleState = LifecycleState.upAndRunning
private var eventLoop: EventLoop {
return self.serverChannel.eventLoop
}
/// Initializes a `ChannelCollector` for `Channel`s accepted by `serverChannel`.
init(serverChannel: Channel) {
self.serverChannel = serverChannel
}
/// Add a channel to the `ChannelCollector`.
///
/// - note: This must be called on `serverChannel.eventLoop`.
///
/// - parameters:
/// - channel: The `Channel` to add to the `ChannelCollector`.
func channelAdded(_ channel: Channel) throws {
self.eventLoop.assertInEventLoop()
guard self.lifecycleState != .shutdownCompleted else {
channel.close(promise: nil)
throw ShutdownError.alreadyShutdown
}
self.openChannels[ObjectIdentifier(channel)] = channel
}
private func shutdownCompleted() {
self.eventLoop.assertInEventLoop()
assert(self.lifecycleState == .shuttingDown)
self.lifecycleState = .shutdownCompleted
self.fullyShutdownPromise?.succeed(())
}
private func channelRemoved0(_ channel: Channel) {
self.eventLoop.assertInEventLoop()
precondition(self.openChannels.keys.contains(ObjectIdentifier(channel)),
"channel \(channel) not in ChannelCollector \(self.openChannels)")
self.openChannels.removeValue(forKey: ObjectIdentifier(channel))
if self.lifecycleState != .upAndRunning && self.openChannels.isEmpty {
shutdownCompleted()
}
}
/// Remove a previously added `Channel` from the `ChannelCollector`.
///
/// - note: This method can be called from any thread.
///
/// - parameters:
/// - channel: The `Channel` to be removed.
func channelRemoved(_ channel: Channel) {
if self.eventLoop.inEventLoop {
self.channelRemoved0(channel)
} else {
self.eventLoop.execute {
self.channelRemoved0(channel)
}
}
}
private func initiateShutdown0(promise: EventLoopPromise<Void>?) {
self.eventLoop.assertInEventLoop()
precondition(self.lifecycleState == .upAndRunning)
self.lifecycleState = .shuttingDown
if let promise = promise {
if let alreadyExistingPromise = self.fullyShutdownPromise {
alreadyExistingPromise.futureResult.cascade(to: promise)
} else {
self.fullyShutdownPromise = promise
}
}
self.serverChannel.close().cascadeFailure(to: self.fullyShutdownPromise)
for channel in self.openChannels.values {
channel.eventLoop.execute {
channel.pipeline.fireUserInboundEventTriggered(ChannelShouldQuiesceEvent())
}
}
if self.openChannels.isEmpty {
shutdownCompleted()
}
}
/// Initiate the shutdown fulfilling `promise` when all the previously registered `Channel`s have been closed.
///
/// - parameters:
/// - promise: The `EventLoopPromise` to fulfill when the shutdown of all previously registered `Channel`s has been completed.
func initiateShutdown(promise: EventLoopPromise<Void>?) {
if self.serverChannel.eventLoop.inEventLoop {
self.serverChannel.pipeline.fireUserInboundEventTriggered(ChannelShouldQuiesceEvent())
} else {
self.eventLoop.execute {
self.serverChannel.pipeline.fireUserInboundEventTriggered(ChannelShouldQuiesceEvent())
}
}
if self.eventLoop.inEventLoop {
self.initiateShutdown0(promise: promise)
} else {
self.eventLoop.execute {
self.initiateShutdown0(promise: promise)
}
}
}
}
extension ChannelCollector: @unchecked Sendable {}
/// A `ChannelHandler` that adds all channels that it receives through the `ChannelPipeline` to a `ChannelCollector`.
///
/// - note: This is only useful to be added to a server `Channel` in `ServerBootstrap.serverChannelInitializer`.
private final class CollectAcceptedChannelsHandler: ChannelInboundHandler {
typealias InboundIn = Channel
private let channelCollector: ChannelCollector
/// Initialise with a `ChannelCollector` to add the received `Channels` to.
init(channelCollector: ChannelCollector) {
self.channelCollector = channelCollector
}
func userInboundEventTriggered(context: ChannelHandlerContext, event: Any) {
if event is ChannelShouldQuiesceEvent {
// ServerQuiescingHelper will close us anyway
return
}
context.fireUserInboundEventTriggered(event)
}
func channelRead(context: ChannelHandlerContext, data: NIOAny) {
let channel = self.unwrapInboundIn(data)
do {
try self.channelCollector.channelAdded(channel)
let closeFuture = channel.closeFuture
closeFuture.whenComplete { (_: Result<(), Error>) in
self.channelCollector.channelRemoved(channel)
}
context.fireChannelRead(data)
} catch ShutdownError.alreadyShutdown {
channel.close(promise: nil)
} catch {
fatalError("unexpected error \(error)")
}
}
}
/// Helper that can be used to orchestrate the quiescing of a server `Channel` and all the child `Channel`s that are
/// open at a given point in time.
///
/// ``ServerQuiescingHelper`` makes it easy to collect all child `Channel`s that a given server `Channel` accepts. When
/// the quiescing period starts (that is when ``initiateShutdown(promise:)`` is invoked), it will perform the
/// following actions:
///
/// 1. close the server `Channel` so no further connections get accepted
/// 2. send a `ChannelShouldQuiesceEvent` user event to all currently still open child `Channel`s
/// 3. after all previously open child `Channel`s have closed, notify the `EventLoopPromise` that was passed to `shutdown`.
///
/// Example use:
///
/// let group = MultiThreadedEventLoopGroup(numThreads: [...])
/// let quiesce = ServerQuiescingHelper(group: group)
/// let serverChannel = try ServerBootstrap(group: group)
/// .serverChannelInitializer { channel in
/// // add the collection handler so all accepted child channels get collected
/// channel.pipeline.add(handler: quiesce.makeServerChannelHandler(channel: channel))
/// }
/// // further bootstrap configuration
/// .bind([...])
/// .wait()
/// // [...]
/// let fullyShutdownPromise: EventLoopPromise<Void> = group.next().newPromise()
/// // initiate the shutdown
/// quiesce.initiateShutdown(promise: fullyShutdownPromise)
/// // wait for the shutdown to complete
/// try fullyShutdownPromise.futureResult.wait()
///
public final class ServerQuiescingHelper {
private let channelCollectorPromise: EventLoopPromise<ChannelCollector>
/// Initialize with a given `EventLoopGroup`.
///
/// - parameters:
/// - group: The `EventLoopGroup` to use to allocate new promises and the like.
public init(group: EventLoopGroup) {
self.channelCollectorPromise = group.next().makePromise()
}
/// Create the `ChannelHandler` for the server `channel` to collect all accepted child `Channel`s.
///
/// - parameters:
/// - channel: The server `Channel` whose child `Channel`s to collect
/// - returns: a `ChannelHandler` that the user must add to the server `Channel`s pipeline
public func makeServerChannelHandler(channel: Channel) -> ChannelHandler {
let collector = ChannelCollector(serverChannel: channel)
self.channelCollectorPromise.succeed(collector)
return CollectAcceptedChannelsHandler(channelCollector: collector)
}
/// Initiate the shutdown.
///
/// The following actions will be performed:
/// 1. close the server `Channel` so no further connections get accepted
/// 2. send a `ChannelShouldQuiesceEvent` user event to all currently still open child `Channel`s
/// 3. after all previously open child `Channel`s have closed, notify `promise`
///
/// - parameters:
/// - promise: The `EventLoopPromise` that will be fulfilled when the shutdown is complete.
public func initiateShutdown(promise: EventLoopPromise<Void>?) {
let f = self.channelCollectorPromise.futureResult.map { channelCollector in
channelCollector.initiateShutdown(promise: promise)
}
if let promise = promise {
f.cascadeFailure(to: promise)
}
}
}
extension ServerQuiescingHelper: Sendable {
}