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chesterGL.WiggleAction() resets block orientation to 0º #32

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sopa opened this issue Jan 22, 2013 · 0 comments
Open

chesterGL.WiggleAction() resets block orientation to 0º #32

sopa opened this issue Jan 22, 2013 · 0 comments

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@sopa
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sopa commented Jan 22, 2013

It should wiggle according to the block's orientation instead of changing its rotation value to 0.

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