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ShaderMacroHelper.h
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/////////////////////////////////////////////////////////////////////////////////////////////
// Copyright 2017 Intel Corporation
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or imlied.
// See the License for the specific language governing permissions and
// limitations under the License.
/////////////////////////////////////////////////////////////////////////////////////////////
#include <set>
#include <vector>
#include <sstream>
class CD3DShaderMacroHelper
{
public:
CD3DShaderMacroHelper() : m_bIsFinalized(false) {}
template<typename DefintionType>
void AddShaderMacro( LPCSTR Name, DefintionType Definition )
{
assert( !m_bIsFinalized );
std::ostringstream ss;
ss << Definition;
AddShaderMacro<LPCSTR>( Name, ss.str().c_str() );
}
template<>
void AddShaderMacro( LPCSTR Name, LPCSTR Definition )
{
assert( !m_bIsFinalized );
D3D_SHADER_MACRO NewMacro =
{
Name,
m_DefinitionsPull.insert(Definition).first->c_str()
};
m_Macroes.push_back(NewMacro);
}
template<>
void AddShaderMacro( LPCSTR Name, bool Definition )
{
assert( !m_bIsFinalized );
AddShaderMacro( Name, Definition ? "1" : "0");
}
void Finalize()
{
D3D_SHADER_MACRO LastMacro = {NULL, NULL};
m_Macroes.push_back(LastMacro);
m_bIsFinalized = true;
}
operator const D3D_SHADER_MACRO* ()
{
assert( !m_Macroes.size() || m_bIsFinalized );
if( m_Macroes.size() && !m_bIsFinalized )
Finalize();
return m_Macroes.size() ? &m_Macroes[0] : NULL;
}
private:
std::vector< D3D_SHADER_MACRO > m_Macroes;
std::set< std::string > m_DefinitionsPull;
bool m_bIsFinalized;
};