The Windows.Devices.I2c namespace allows apps to communicate with Inter-Integrated Circuit devices (commmonly abbreviated I�C or I2C) on a Windows IoT (Internet of Things) device. I2C is a two-wire low-speed bus used to interface devices such as sensors, EEPROMs, and touch controllers. This sample shows how to access the I2C bus.
The sample shows the following techniques:
- Reading data from an I2C device.
Note The Windows universal samples require Visual Studio 2015 to build and Windows 10 IoT Core to execute.
To obtain information about Windows 10 IoT Core, go to Windows on Devices
To see more samples specifically describing how to leverage Windows 10 IoT Core, click on the Samples tab here.
To obtain information about Microsoft Visual Studio 2015 and the tools for developing Windows apps, go to Visual Studio 2015
IoT: Windows 10 IoT Core
- If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
- Start Microsoft Visual Studio 2015 and select File > Open > Project/Solution.
- Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio 2015 Solution (.sln) file.
- Press Ctrl+Shift+B, or select Build > Build Solution.
The next steps depend on whether you just want to deploy the sample or you want to both deploy and run it.
- Select the appropriate architecture for the device you want to deploy to (i.e. ARM for Raspberry Pi 2 or x86 for MinnowBoard Max)
- For C#, select Remote Machine from Debug > Target device in your Project properties. For C++ and JavaScript, select Remote Machine from Debugger to launch dropdown in the Debugging tab of your Project properties.
- For C#, enter the target device name or IP address in Debug > Remote Machine in your Project properties. For C++ and JavaScript, enter the target device name or IP address in Debugging > Machine Name in your Project properties.
- For C#, deselect the Use Athentication checkbox in the Debug tab of your Project properties. For C++ and JavaScript, select No for Debugging > Require Authentication in your Project properties.
- Select Build > Deploy Solution.
- Select the appropriate architecture for the device you want to deploy to (i.e. ARM for Raspberry Pi 2 or x86 for MinnowBoard Max)
- For C#, select Remote Machine from Debug > Target device in your Project properties. For C++ and JavaScript, select Remote Machine from Debugger to launch dropdown in the Debugging tab of your Project properties.
- For C#, enter the target device name or IP address in Debug > Remote Machine in your Project properties. For C++ and JavaScript, enter the target device name or IP address in Debugging > Machine Name in your Project properties.
- For C#, deselect the Use Athentication checkbox in the Debug tab of your Project properties. For C++ and JavaScript, select No for Debugging > Require Authentication in your Project properties.
- Press F5 or select Debug > Start Debugging. To run the sample without debugging, press Ctrl+F5 or select Debug > Start Without Debugging.