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Windows audio session (WASAPI) sample

Demonstrates how to do various audio related tasks using the Windows Audio Session API (WASAPI).

Specifically, this sample covers:

  • Enumerating audio playback devices attached to the system and retrieve additional properties.
  • Demonstrates how to opt-in to hardware audio offload on supported devices.
  • Demonstrates how to implement the basic media transport controls in order to properly support background audio playback.
  • Playback of audio using the Windows Audio Session APIs.
  • Capture of PCM audio using the Windows Audio Session APIs.
  • Low latency audio playback and capture.

For more information on adding audio to your Windows Store app, see Quickstart: adding audio to an app.

Related topics

Roadmaps

Audio, video, and camera

Designing UX for apps

Roadmap for apps using C# and Visual Basic

Roadmap for apps using C++

Roadmap for apps using JavaScript

Reference

Windows Audio Session API (WASAPI)

Core Audio APIs

Media Foundation

Operating system requirements

Client: Windows 10

Phone: Windows 10

Build the sample

  1. If you download the samples ZIP, be sure to unzip the entire archive, not just the folder with the sample you want to build.
  2. Start Microsoft Visual Studio 2015 and select File > Open > Project/Solution.
  3. Starting in the folder where you unzipped the samples, go to the Samples subfolder, then the subfolder for this specific sample, then the subfolder for your preferred language (C++, C#, or JavaScript). Double-click the Visual Studio 2015 Solution (.sln) file.
  4. Press Ctrl+Shift+B, or select Build > Build Solution.

Run the sample

To run this sample after building it, press F5 (run with debugging enabled) or Ctrl-F5 (run without debugging enabled) from Visual Studio 2013 for Windows 8.1 (any SKU). (Or select the corresponding options from the Debug menu.)