-
Notifications
You must be signed in to change notification settings - Fork 1
/
README.ios
99 lines (75 loc) · 3.75 KB
/
README.ios
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
TOC
1. Introduction
2. Getting the source code
3. Install required libs
3.1. Install Xcode
3.2. Install Cross libs and runtime environment
4. How to compile and run
4.1 Using XCode
4.2 Using Command line
5. Gesture Handling on iPad/iPhone/iPod touch
-----------------------------------------------------------------------------
1. Introduction
-----------------------------------------------------------------------------
This is a platform port of XBMC for the Apple iOS operating system.
The current build system is Xcode 3.x and iOS SDK 4.2/4.3
There are two ways to build XBMC for Mac.
1) command-line or
2) Xcode.
Generally, Xcode is the easiest as it presents the build system in a GUI environment.
The command-line build is still under development.
XBMC for Mac is composed of a main binary with numerous dynamic libraries and
codecs that support a multitude of music and video formats.
NOTE TO NEW OS X USERS: All lines that are prefixed with the '$' character are
commands that need to be typed into a Terminal window. Note that the '$'
character itself should NOT be typed as part of the command.
-----------------------------------------------------------------------------
2. Getting the source code
-----------------------------------------------------------------------------
$ cd $HOME
$ git clone git://github.com/xbmc/xbmc.git xbmc
$ cd xbmc
$ git submodule update --init addons/skin.touched
-----------------------------------------------------------------------------
3.0 Install Xcode
-----------------------------------------------------------------------------
Install latest Xcode. You can download it from Apple's site after registration at
(http://developer.apple.com/tools/download).
The preferred version is Xcode 3.2.5 and iOS SDK 4.2.
-----------------------------------------------------------------------------
3.1 Install Cross libs and runtime environment
-----------------------------------------------------------------------------
$ cd $HOME/XBMC
$ sudo mkdir -p /usr/local/bin; sudo cp tools/darwin/depends/gas-preprocessor/gas-preprocessor.pl /usr/local/bin/
$ cd tools/darwin/depends
$ ./bootstrap
$ ./configure --with-darwin=ios
$ make
-----------------------------------------------------------------------------
4. How to compile
-----------------------------------------------------------------------------
Both Xcode and Terminal compilation require that build environment be setup
from the step 3.1.
$ cd $HOME/XBMC
$ make -C tools/darwin/depends/xbmc
$ make clean
$ make xcode_depends
-----------------------------------------------------------------------------
4.1 Using Xcode
-----------------------------------------------------------------------------
Start XCode and open the XBMC project (XBMC-IOS.xcodeproj or XBMC-ATV2.xcodeproj)
located in $HOME/XBMC.
There are two relevant build targets : Release and Debug. Compile always for device
end not simulator.
-----------------------------------------------------------------------------
4.2 Using Terminal (command-line)
-----------------------------------------------------------------------------
$ cd $HOME/XBMC
$ xcodebuild -project XBMC-IOS.xcodeproj -target XBMC -configuration Release build ONLY_ACTIVE_ARCH=YES ARCHS=armv7 VALID_ARCHS=armv7 IPHONEOS_DEPLOYMENT_TARGET=4.1 SDKROOT=iphoneos4.2
or
$ xcodebuild -project XBMC-ATV2.xcodeproj -target XBMC -configuration Release build ONLY_ACTIVE_ARCH=YES ARCHS=armv7 VALID_ARCHS=armv7 IPHONEOS_DEPLOYMENT_TARGET=4.1 SDKROOT=iphoneos4.2
5. Gesture Handling on iPad/iPhone/iPod touch
double finger swipe left -> back
double finger tap -> right mouse
single finger tap -> left mouse
panning, and flicking -> panning and flicking works for media lists only at the moment ... scrollbars and other stuff are only clickable (single tap), for now