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Features.md

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This page lists available features in Stunt Rally 3 game and editor.
Todo: - means it's not present or not yet fully restored from old SR 2.x

Game Modes

  • 👤 One Player
    • ❔ How to play
      • 👈 Driving school - 6 lessons, replays with subtitles
      • Many basic test tracks for practicing and fun
    • 🏁 Single Race
      • 👻 Ghost drive (orange) - chase your best time vehicle on track
      • Track's ghost (green) - best drive for track, a green ghost car ES, on all tracks
      • 📽️ Replays - save your drive and watch it from other cameras later
    • Tutorials - few short and easy tracks for start, with various track elements
    • 🏆 Championships - usually long series of tracks.
      Easier - Drive to get higher score, if too low repeat a stage.
    • 🥇 Challenges - few tracks, quite difficult to pass, game already set up.
      Challenging - Drive with no mistakes to win bronze, silver or gold prize.
  • 👥 More Players
    • 🪟 Split Screen - 2 to 6 players on 1 screen (requires a good GPU or reduced graphics options)
    • 🌎 Multiplayer - over internet or in local network, in-game chat. See Wiki, no game server, needs direct connect.

Gameplay 🏁

  • 🏞️ 228 Tracks
    • in 41 sceneries, great variety: from nature based, to alien, space and surreal
    • over 11 hours to drive all, just once
  • Stunt elements: obstacles, jumps, loops, pipes or very twisted road
  • 🌊 Drives through water or mud areas (safe, won't get stuck)
  • 📦 Dynamic objects on tracks (barrels, boxes, etc), can be hit
     
  • 🚗 33 Vehicles
    • 17 cars (Hyena or Fox are best for rally)
    • few extreme with bigger wheels, or: 6 and 8 wheeled 🚌
    • 2 motorbikes 🏍️, one 3 metal balls vehicle
    • 2 racing hovercrafts
    • 1 bouncy sphere 🔘
    • antigravity hovering:
      3 spaceships 🚀, 2 drones🔹, 3 cars
  • 💨 Boost - key to apply rocket boosters to speed up vehicle, works in air and underwater too
  • ⏪ Rewind - hold key to go back in time (after hit or mistake)
  • Simulation modes: Easy (beginner) and Normal
  • 🔨 Simple vehicle damage %, doesn't affect driving until 50%

Input

  • 🎮 Game controllers support (gamepad, steering wheel, joystick etc.)
  • ⌨️ Input configuring (reassign keys, change sensitivity)

Gui and HUD ⏱️

  • 🚦 Pacenotes - signs above road telling about:
    • turns (and their difficulty), long turns (more white), terrain bumps,
    • loops (few types), jumps (with required speed, match by color) and on pipe changes
  • 🎗️ Racing line (Trail)
    • shows best way to drive, red colors for braking
  • 🌍 Minimap, can be zoomed and rotated, Todo: terrain and border toggleable
  • Driving aids
    • 🔝 arrow to next check point (HUD top)
    • next check point beam (on track)
    • track completion percentage %
    • time difference and current points shown on each checkpoint
  • 📃 Detailed list of tracks with:
    • 🖼️ preview image and minimap (click to toggle zoom)
    • 📊 stats like: rating, difficulty, length, width, jumps, loops, pipes, obstacles and much more
    • Driveability % estimate for vehicle on track (low means unfit)
  • ⏲️ Several gauge types (for engine rpm and vehicle speed)

Graphics

  • 8 Graphics presets for quick change to match hardware performance
  • Many graphics options to tweak each feature individually
  • PBS materials with normalmaps, roughness and fresnel
  • Terrain triplanar mapping
  • Reflections and fresnel (for Vehicles, water etc)
  • ToDo: Refraction for water

Track Editor 🏗️🏞️

  • Spline based road - no predefined sets or tiles, giving road absolute freedom in 3D, smoothed between points
  • Real-time editing of road points and their parameters - quick adjusting with keys or mouse to see how it looks
  • Changing all of track parameters in editor (no other tools needed), after each save track is ready to play in game
  • Terrain
    • Edit modes: Deform, Smooth (flatten), Filter, Set Height
    • 169 brush presets for editing. Possible to edit own
    • Terrain generator with many parameters
  • In-editor Help page with all key shortcuts and mouse actions listed
  • Console tab, listing track errors, warnings and very simple hints for quality when saving
  • Old: docs page and video tutorials available here
  • No undo - using quick save and quick load

Vehicle editing 🚗

  • In game vehicle editor
    • allows faster tinkering with simulation parameters, collision, etc
    • aids creating new ones, page here
  • Many graphs (visualizations) of key simulation values
    • gearbox and torque curve, suspension, differentials etc
  • Tire functions (Pacejka's Magic Formula) editing while driving
  • Tire grip cricles visualization