This page lists available features in Stunt Rally 3 game and editor.
Todo: - means it's not present or not yet fully restored from old SR 2.x
- 👤 One Player
- ❔ How to play
- 👈 Driving school - 6 lessons, replays with subtitles
- Many basic test tracks for practicing and fun
- 🏁 Single Race
- 👻 Ghost drive (orange) - chase your best time vehicle on track
- Track's ghost (green) - best drive for track, a green ghost car ES, on all tracks
- 📽️ Replays - save your drive and watch it from other cameras later
- Tutorials - few short and easy tracks for start, with various track elements
- 🏆 Championships - usually long series of tracks.
Easier - Drive to get higher score, if too low repeat a stage. - 🥇 Challenges - few tracks, quite difficult to pass, game already set up.
Challenging - Drive with no mistakes to win bronze, silver or gold prize.
- ❔ How to play
- 👥 More Players
- 🪟 Split Screen - 2 to 6 players on 1 screen (requires a good GPU or reduced graphics options)
- 🌎 Multiplayer - over internet or in local network, in-game chat. See Wiki, no game server, needs direct connect.
- 🏞️ 228 Tracks
- in 41 sceneries, great variety: from nature based, to alien, space and surreal
- over 11 hours to drive all, just once
- Stunt elements: obstacles, jumps, loops, pipes or very twisted road
- 🌊 Drives through water or mud areas (safe, won't get stuck)
- 📦 Dynamic objects on tracks (barrels, boxes, etc), can be hit
- 🚗 33 Vehicles
- 17 cars (Hyena or Fox are best for rally)
- few extreme with bigger wheels, or: 6 and 8 wheeled 🚌
- 2 motorbikes 🏍️, one 3 metal balls vehicle
- 2 racing hovercrafts
- 1 bouncy sphere 🔘
- antigravity hovering:
3 spaceships 🚀, 2 drones🔹, 3 cars
- 💨 Boost - key to apply rocket boosters to speed up vehicle, works in air and underwater too
- ⏪ Rewind - hold key to go back in time (after hit or mistake)
- Simulation modes: Easy (beginner) and Normal
- 🔨 Simple vehicle damage %, doesn't affect driving until 50%
- 🎮 Game controllers support (gamepad, steering wheel, joystick etc.)
- ⌨️ Input configuring (reassign keys, change sensitivity)
- 🚦 Pacenotes - signs above road telling about:
- turns (and their difficulty), long turns (more white), terrain bumps,
- loops (few types), jumps (with required speed, match by color) and on pipe changes
- 🎗️ Racing line (Trail)
- shows best way to drive, red colors for braking
- 🌍 Minimap, can be zoomed and rotated, Todo: terrain and border toggleable
- Driving aids
- 🔝 arrow to next check point (HUD top)
- next check point beam (on track)
- track completion percentage %
- time difference and current points shown on each checkpoint
- 📃 Detailed list of tracks with:
- 🖼️ preview image and minimap (click to toggle zoom)
- 📊 stats like: rating, difficulty, length, width, jumps, loops, pipes, obstacles and much more
- Driveability % estimate for vehicle on track (low means unfit)
- ⏲️ Several gauge types (for engine rpm and vehicle speed)
- 8 Graphics presets for quick change to match hardware performance
- Many graphics options to tweak each feature individually
- PBS materials with normalmaps, roughness and fresnel
- Terrain triplanar mapping
- Reflections and fresnel (for Vehicles, water etc)
- ToDo: Refraction for water
- Spline based road - no predefined sets or tiles, giving road absolute freedom in 3D, smoothed between points
- Real-time editing of road points and their parameters - quick adjusting with keys or mouse to see how it looks
- Changing all of track parameters in editor (no other tools needed), after each save track is ready to play in game
- Terrain
- Edit modes: Deform, Smooth (flatten), Filter, Set Height
- 169 brush presets for editing. Possible to edit own
- Terrain generator with many parameters
- In-editor Help page with all key shortcuts and mouse actions listed
- Console tab, listing track errors, warnings and very simple hints for quality when saving
- Old: docs page and video tutorials available here
- No undo - using quick save and quick load
- In game vehicle editor
- allows faster tinkering with simulation parameters, collision, etc
- aids creating new ones, page here
- Many graphs (visualizations) of key simulation values
- gearbox and torque curve, suspension, differentials etc
- Tire functions (Pacejka's Magic Formula) editing while driving
- Tire grip cricles visualization