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difftimer.js
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difftimer.js
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//
// tstate: Timer State
//
let tstates = {
at_intro: 1,
select_delta: 2,
select_max: 3,
waiting_for_first_move: 4,
player1_active: 5,
player2_active: 6,
times_up: 7,
paused: 8
};
//
// dstate: Differential State
//
let dstates = {
not_ready: 1,
players_equal: 2,
player1_behind: 3,
player1_very_behind: 4,
player2_behind: 5,
player2_very_behind: 6,
player1_lost: 7,
player2_lost: 8,
players_drew: 9
};
//
// Telemetry object
//
Telemetry = function() {
var s = {
tmurl : "https://www.doubleoverride.net",
tmapi : "/dttm/game/",
tmobj : null,
};
var evnt = {
START : "START",
PAUSE : "PAUSE",
RESUME : "RESUME",
END : "END",
PEQUAL : "PEQUAL",
P1BEHIND : "P1BEHIND",
P1VBEHIND : "P1VBEHIND",
P2BEHIND : "P2BEHIND",
P2VBEHIND : "P2VBEHIND",
P1LOST : "P1LOST",
P2LOST : "P2LOST",
DRAW : "DRAW",
P1TOP2 : "P1TOP2",
P2TOP1 : "P2TOP1",
};
var me = {};
function create_new_game(diff_limit, max_limit) {
try {
var xhr = new XMLHttpRequest();
xhr.open('POST', s.tmurl + s.tmapi, false);
xhr.setRequestHeader('Content-Type', 'application/json; charset=UTF-8');
xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest');
var data = {
"difflimit": diff_limit,
"maxlimit": max_limit,
};
xhr.send(JSON.stringify(data));
if (xhr.status === 200) {
s.tmobj = JSON.parse(xhr.responseText);
return true;
} else {
console.log("Error: " + xhr.status);
console.log(xhr);
s.tmobj = null;
return false;
}
} catch (err) {
console.log(err);
}
return false;
}
me.init = function(diff_limit, max_limit) {
if (!create_new_game(diff_limit, max_limit)) {
console.log("Telemetry: Failed to create a new game object!");
}
};
function log_event(evt) {
if (!s.tmobj) {
return false;
}
try {
var xhr = new XMLHttpRequest();
xhr.open('POST', s.tmobj.event, evt != evnt.END);
xhr.setRequestHeader('Content-Type', 'application/json; charset=UTF-8');
xhr.setRequestHeader('X-Requested-With', 'XMLHttpRequest');
var data = {
"event": evt,
};
xhr.onreadystatechange = function() {
if (this.readyState == 4 ) {
if (this.status != 200) {
console.log("Error: " + this.status);
console.log(this);
s.tmobj = null;
}
}
};
xhr.send(JSON.stringify(data));
return true;
} catch (err) {
console.log(err);
}
return false;
};
me.start = function() {
log_event(evnt.START);
};
me.end = function() {
log_event(evnt.END);
s.tmobj = null;
};
me.pause = function() {
log_event(evnt.PAUSE);
};
me.resume = function() {
log_event(evnt.RESUME);
};
me.equal = function() {
log_event(evnt.PEQUAL);
};
me.p1_behind = function() {
log_event(evnt.P1BEHIND);
};
me.p1_very_behind = function() {
log_event(evnt.P1VBEHIND);
};
me.p2_behind = function() {
log_event(evnt.P2BEHIND);
};
me.p2_very_behind = function() {
log_event(evnt.P2VBEHIND);
};
me.p1_lost = function() {
log_event(evnt.P1LOST);
};
me.p2_lost = function() {
log_event(evnt.P2LOST);
};
me.draw = function() {
log_event(evnt.DRAW);
};
me.p1_to_p2 = function() {
log_event(evnt.P1TOP2);
};
me.p2_to_p1 = function() {
log_event(evnt.P2TOP1);
};
return me;
}
//
// Our global state.
//
let tstate = tstates.at_intro;
let dstate = dstates.not_ready;
let prev_tstate = null;
let prev_dstate = null;
let diff_limit_ms = 0;
let max_limit_ms = 0;
let no_max = false;
let player1_time = 0;
let player2_time = 0;
let current_differential = 0;
let last_check_time = null;
// The telemetry handler
let telemetry = Telemetry();
// Handle for timer callback.
let setinterval_handle = null;
// References to divs we need to preload so we can change them dynamically.
let div_ids_to_preload = [
"intro-screen",
"menu-select-delta",
"menu-select-max",
"timer-view",
"player1-button",
"player2-button",
"player1-warning",
"player2-warning",
"diff-timer1",
"diff-timer2",
"player1-time",
"player2-time",
"restart-button",
"pause-button",
"sound-tock",
"sound-times-up",
"sound-pause",
"sound-unpause"
];
let ds = {};
function preload_divs() {
div_ids_to_preload.forEach(function (n) {
ds[n] = document.getElementById(n);
});
}
function set_only_class(element, class_name) {
element.classList = [];
element.classList.add(class_name);
}
function hide(element) {
element.classList.remove("visible");
element.classList.add("hidden");
}
function reveal(element) {
element.classList.remove("hidden");
element.classList.add("visible");
}
function show_players_equal() {
set_only_class(ds["player1-warning"], "equal-player");
set_only_class(ds["player2-warning"], "equal-player");
hide(ds["player1-warning"].children[0]);
hide(ds["player2-warning"].children[0]);
}
function show_player1_behind() {
set_only_class(ds["player1-warning"], "behind-player");
set_only_class(ds["player2-warning"], "ahead-player");
reveal(ds["player1-warning"].children[0]);
hide(ds["player2-warning"].children[0]);
}
function show_player2_behind() {
set_only_class(ds["player1-warning"], "ahead-player");
set_only_class(ds["player2-warning"], "behind-player");
hide(ds["player1-warning"].children[0]);
reveal(ds["player2-warning"].children[0]);
}
function clear_current_player_button_state() {
if (tstate == tstates.player1_active) {
ds["player1-button"].classList.remove("active-player");
ds["player2-button"].classList.remove("waiting-player");
} else if (tstate == tstates.player2_active) {
ds["player1-button"].classList.remove("waiting-player");
ds["player2-button"].classList.remove("active-player");
}
}
function show_player1_lost() {
clear_current_player_button_state();
ds["player1-button"].classList.add("lost-player");
ds["player2-button"].classList.add("won-player");
}
function show_player2_lost() {
clear_current_player_button_state();
ds["player1-button"].classList.add("won-player");
ds["player2-button"].classList.add("lost-player");
}
function show_players_drew() {
clear_current_player_button_state();
ds["player1-button"].classList.add("lost-player");
ds["player2-button"].classList.add("lost-player");
}
function convert_ms_to_minsec_string(t) {
let secs = Math.floor(t / 1000);
let mins = Math.floor(secs / 60);
secs = secs % 60;
return (mins < 10 ? "0" : "" ) + mins + ":" + (secs < 10 ? "0" : "" ) + secs;
}
function is_player1_behind() {
return dstate == dstates.player1_behind || dstate == dstates.player1_lost;
}
function is_player2_behind() {
return dstate == dstates.player2_behind || dstate == dstates.player2_lost;
}
function update_time_display() {
ds["player1-time"].innerHTML = convert_ms_to_minsec_string(player1_time);
ds["player2-time"].innerHTML = convert_ms_to_minsec_string(player2_time);
let diff_string = convert_ms_to_minsec_string(Math.abs(current_differential)) + " (" +
convert_ms_to_minsec_string(diff_limit_ms) + ")";
let diff_sign1 = "";
let diff_sign2 = "";
if (is_player1_behind()) {
diff_sign1 = "+";
diff_sign2 = "-";
} else if (is_player2_behind()) {
diff_sign1 = "-";
diff_sign2 = "+";
}
ds["diff-timer1"].innerHTML = diff_sign1 + diff_string;
ds["diff-timer2"].innerHTML = diff_sign2 + diff_string;
}
function update_times() {
let d = new Date();
let new_check_time = d.getTime();
if (last_check_time == null) {
last_check_time = new_check_time;
return;
}
let time_delta = new_check_time - last_check_time;
last_check_time = new_check_time;
// Update time accounted for
if (tstate == tstates.player1_active) {
player1_time += time_delta;
} else if (tstate == tstates.player2_active) {
player2_time += time_delta;
}
// Check for a draw
if (!no_max && (player1_time + player2_time) > max_limit_ms) {
update_time_display();
// Unfortunately currently these states must be changed in this order
change_dstate(dstates.players_drew);
change_tstate(tstates.times_up);
return;
}
current_differential = player1_time - player2_time;
if (current_differential < -500) {
if (Math.abs(current_differential) > diff_limit_ms) {
change_dstate(dstates.player2_lost);
change_tstate(tstates.times_up);
} else if (dstate != dstates.player2_behind) {
change_dstate(dstates.player2_behind);
}
} else if (current_differential > 500) {
if (Math.abs(current_differential) > diff_limit_ms) {
change_dstate(dstates.player1_lost);
change_tstate(tstates.times_up);
} else if (dstate != dstates.player1_behind) {
change_dstate(dstates.player1_behind);
}
} else {
change_dstate(dstates.players_equal);
}
update_time_display();
}
function pause() {
update_times();
clearInterval(setinterval_handle);
}
function unpause() {
setinterval_handle = setInterval(update_times, 200);
let d = new Date();
last_check_time = d.getTime();
}
//
// State changers.
//
function change_tstate(target_state) {
if (target_state == tstates.paused) {
pause();
telemetry.pause();
ds["sound-pause"].play();
} else if (tstate == tstates.paused) {
unpause();
telemetry.resume();
ds["sound-unpause"].play();
} else if (target_state == tstates.select_delta) {
hide(ds["intro-screen"]);
reveal(ds["menu-select-delta"]);
} else if (target_state == tstates.select_max) {
hide(ds["menu-select-delta"]);
reveal(ds["menu-select-max"]);
} else if (target_state == tstates.waiting_for_first_move) {
if (no_max) {
telemetry.init(diff_limit_ms/1000, 0);
} else {
telemetry.init(diff_limit_ms/1000, max_limit_ms/1000);
}
hide(ds["intro-screen"]);
hide(ds["menu-select-delta"]);
hide(ds["menu-select-max"]);
reveal(ds["timer-view"]);
telemetry.start();
} else if (target_state == tstates.player1_active) {
ds["player2-button"].classList.remove("active-player");
ds["player1-button"].classList.remove("waiting-player");
ds["player2-button"].classList.add("waiting-player");
ds["player1-button"].classList.add("active-player");
ds["sound-tock"].play();
update_times();
telemetry.p2_to_p1();
} else if (target_state == tstates.player2_active) {
ds["player1-button"].classList.remove("active-player");
ds["player2-button"].classList.remove("waiting-player");
ds["player1-button"].classList.add("waiting-player");
ds["player2-button"].classList.add("active-player");
ds["sound-tock"].play();
update_times();
telemetry.p1_to_p2();
} else if (target_state == tstates.times_up) {
clearInterval(setinterval_handle);
ds["sound-times-up"].play();
}
// Check if state _was_ waiting for first move
// If so, kick off the timer.
if (tstate == tstates.waiting_for_first_move) {
setinterval_handle = setInterval(update_times, 200);
}
prev_tstate = tstate;
tstate = target_state;
}
function change_dstate(target_state) {
if (target_state == dstates.players_equal) {
show_players_equal();
if (target_state != dstate) {
telemetry.equal();
}
} else if (target_state == dstates.player1_behind) {
show_player1_behind();
if (target_state != dstate) {
telemetry.p1_behind();
}
} else if (target_state == dstates.player2_behind) {
show_player2_behind();
if (target_state != dstate) {
telemetry.p2_behind();
}
} else if (target_state == dstates.player1_lost) {
if (target_state != dstate) {
telemetry.p1_lost();
}
show_player1_lost();
telemetry.end();
} else if (target_state == dstates.player2_lost) {
if (target_state != dstate) {
telemetry.p2_lost();
}
show_player2_lost();
telemetry.end();
} else if (target_state == dstates.players_drew) {
if (target_state != dstate) {
telemetry.draw();
}
show_players_drew();
telemetry.end();
}
prev_dstate = dstate;
dstate = target_state;
}
//
// Button listeners.
//
function intro_button_listener(e) {
let id_string = e.currentTarget.id;
if (id_string == "intro-select-custom") {
change_tstate(tstates.select_delta);
} else if (id_string == "intro-select-tournament") {
diff_limit_ms = 120 * 1000;
no_max = true;
change_tstate(tstates.waiting_for_first_move);
change_dstate(dstates.players_equal);
}
};
function delta_button_listener(e) {
let id_string = e.currentTarget.id;
let delta_secs = id_string.slice(11);
diff_limit_ms = parseInt(delta_secs) * 1000;
change_tstate(tstates.select_max);
};
function max_button_listener(e) {
let id_string = e.currentTarget.id;
if (id_string == "max-mins-unlimited") {
no_max = true;
} else {
let max_mins = id_string.slice(9);
max_limit_ms = parseInt(max_mins) * 60000;
}
change_tstate(tstates.waiting_for_first_move);
change_dstate(dstates.players_equal);
};
function player_button_listener(player_id) {
if (player_id == 1 &&
(tstate == tstates.player1_active ||
tstate == tstates.waiting_for_first_move)) {
change_tstate(tstates.player2_active);
} else if (player_id == 2 &&
(tstate == tstates.player2_active ||
tstate == tstates.waiting_for_first_move)) {
change_tstate(tstates.player1_active);
}
};
function player1_button_listener(e) {
player_button_listener(1);
};
function player2_button_listener(e) {
player_button_listener(2);
}
function restart_button_listener(e) {
telemetry.end();
location.reload();
}
function pause_button_listener(e) {
if (tstate == tstates.player1_active || tstate == tstates.player2_active) {
change_tstate(tstates.paused);
} else if (tstate == tstates.paused) {
change_tstate(prev_tstate);
}
}
//
// Setup functions.
//
function add_listeners_to_child_buttons(div, listener) {
let container = div.getElementsByClassName("button-container")[0];
for (let i = 0; i < container.children.length; i++) {
container.children[i].addEventListener("click", listener);
};
}
function initial_setup() {
preload_divs();
add_listeners_to_child_buttons(ds["intro-screen"], intro_button_listener);
add_listeners_to_child_buttons(ds["menu-select-delta"], delta_button_listener);
add_listeners_to_child_buttons(ds["menu-select-max"], max_button_listener);
ds["player1-button"].addEventListener("click", player1_button_listener);
ds["player2-button"].addEventListener("click", player2_button_listener);
ds["restart-button"].addEventListener("click", restart_button_listener);
ds["pause-button"].addEventListener("click", pause_button_listener);
ds["sound-tock"].load();
ds["sound-times-up"].load();
ds["sound-pause"].load();
ds["sound-unpause"].load();
};
window.onload = initial_setup;