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Fix: Unity object positions based on Figma plugin #35

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JulioManoel opened this issue Mar 5, 2024 · 1 comment
Open

Fix: Unity object positions based on Figma plugin #35

JulioManoel opened this issue Mar 5, 2024 · 1 comment
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god for wannab gsocer Issues for the wannabe contributors to get to know the code better
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@JulioManoel
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Description

We are currently having difficulty maintaining consistency between the layout of objects in our Unity project and the original design created in Figma. To improve this process and ensure an accurate correspondence between the two environments, it is necessary to develop a solution that allows you to arrange the positions of Unity objects based on the Figma layout.

Approach suggestions:

  • Analyze discrepancies between the layout of objects in Figma and Unity.
  • Develop a plugin for Unity that integrates with Figma and allows you to import object positions directly from the design.
  • Implement algorithms to align and position objects in Unity according to the coordinates provided by Figma.
  • Test the solution in different scenarios to ensure its robustness and accuracy.
  • Document the plugin integration process and its use.

Acceptance Criteria:

  • The plugin must be able to import the positions of Figma objects into Unity accurately.
  • Object positions in Unity must exactly match their positions in the Figma design.
  • The plugin must be clearly and comprehensively documented in the issue.
@JulioManoel JulioManoel added this to the Unity Plugin milestone Mar 5, 2024
@JulioManoel JulioManoel added the god for wannab gsocer Issues for the wannabe contributors to get to know the code better label Mar 6, 2024
@Akash-Tiwari-890
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sir please assign this task to me

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