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Everything in the map is created at once. This is causing performance issues and not how the game should work.
Distance areas (per island, by distance?) should be "disabled", removing their physics objects at least.
Related to #622
The text was updated successfully, but these errors were encountered:
Maybe it'd be helpful: https://pybullet.org/Bullet/phpBB3/viewtopic.php?f=9&t=7575#p26057
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Everything in the map is created at once. This is causing performance issues and not how the game should work.
Distance areas (per island, by distance?) should be "disabled", removing their physics objects at least.
Related to #622
The text was updated successfully, but these errors were encountered: