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suggestion: using a web interface to play #37
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I registered rubywarrior.com for this specific purpose. I just haven't had a chance to work on it. My plan was to have users login through GitHub where they can upload code through there and it will run on the server and keep track of the user's status, current level, high score, etc. I've also registered jswarrior.com for the same thing but for JavaScript. If only I had more time. |
please announce it: publicly! we have the people ! |
Isn't this public? ;) Seriously though I can't afford to spend time on Ruby Warrior at the moment, unfortunately. I hope things will clear up soon because it is a lot of fun to work on. |
I was immediately tempted to write a pretty desktop version (using Gosu), since I enjoyed playing so much. Luckily, I realised I already had too many half-finished games on my plate, so I doubt it will happen. Still, I feel the idea of Ruby-programmable AI definitely has wings and maybe I'll reconsider using that general idea in a game some-day. |
I finally got around to starting work on a desktop GUI version: https://github.com/Spooner/ruby_armor
(sadly requires YARV 1.9.2+; I will be able to release a standalone exe/app of it though, for introducing people to Ruby, even if it isn't as accessible as web-based :) ) |
ryan,
rails.desktop ?
it can be very funny to create a railscast episode : how to use rails for dealing with desktop applications.
desktop.mvc ?
how will u re-model this(or any other) desktop game to fit to rails design ?
how does a desktop application can benefit from the beauty of rails structure ?
online.multiplayer ?
it will be interesting to c how easy it actually is (when u do it - it seems sooo.. easy!)
to implement an online multiplayer game (maybe by using the faye gem) which lies upon Ruby-Warrior.
i meant to say ryan: "Let the Robots Dance !"
thanks ;)
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