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Montell's Code
Montell Tome edited this page Apr 28, 2014
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2 revisions
class Player
def initialize
@max_health = 20
@health = @max_health
@direction = :forward
end
def play_turn(warrior)
@direction = :backward if captive_behind?(warrior)
if warrior.look(@direction).empty?
warrior.walk!(@direction)
else
if warrior.feel(@direction).empty?
if under_attack?(warrior)
warrior.walk!(@direction)
else
if see_enemy?(warrior)
captive_before_enemy?(warrior) ? warrior.walk!(@direction) : warrior.shoot!(@direction)
else
dying?(warrior) ? warrior.rest! : warrior.walk!(@direction)
end
end
else
if warrior.feel(@direction).enemy?
warrior.attack!(@direction)
elsif warrior.feel(@direction).captive?
warrior.rescue!(@direction)
else
turn_around?(warrior)
end
end
end
@health = warrior.health
end
def hurt?(warrior)
warrior.health < @max_health
end
def under_attack?(warrior)
@health > warrior.health
end
def dying?(warrior)
warrior.health <= 9
end
def turn_around?(warrior)
@direction = @direction == :backward ? :forward : :backward
warrior.pivot!(@direction)
end
def see_enemy?(warrior)
warrior.look(@direction).any? {|space| space.enemy?}
end
def see_captive?(warrior)
warrior.look(@direction).any? {|space| space.captive?}
end
def captive_before_enemy?(warrior)
enemy_position = captive_position = -1
warrior.look(@direction).each_with_index do |space, index|
if space.enemy?
enemy_position = index
elsif space.captive?
captive_position = index
end
end
captive_position != -1 && captive_position <= enemy_position
end
def captive_behind?(warrior)
warrior.look(:backward).any? {|space| space.captive?}
end
end