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Configuration
In-line edited this page Nov 2, 2017
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CVar | Default | Min | Max | Description |
---|---|---|---|---|
mp_freeforall | 0 | 0 | 1 | The style of gameplay where there aren't any teams (FFA mode)0 disabled 1 enabled |
mp_autoteambalance | 1 | 0 | 2 | Auto balancing of teams.0 disabled 1 on after next round2 on next round |
mp_buytime | 1.5 | 0.0 | - | Designate the desired amount of buy time for each round. (in minutes)-1 means no time limit0 disable buy |
mp_maxmoney | 16000 | 0 | 0x7FFFFFFF |
The maximum allowable amount of money in the game |
mp_round_infinite | 0 | 0 | 1 | Flags for fine grained control (choose as many as needed)0 disabled1 enabledor flags a block round time round end checkb block needed players round end checkc block VIP assassination/success round end checkd block prison escape round end checke block bomb round end checkf block team extermination round end checkg block hostage rescue round end checkExample setting: "ae" blocks round time and bomb round end checks |
mp_roundover | 0 | - | - | The round by expired time will be over, if on a map it does not have the scenario of the game.0 disabled1 enabled |
mp_round_restart_delay | 5 | - | - | Number of seconds to delay before restarting a round after a win. |
mp_hegrenade_penetration | 0 | 0 | 1 | Disable grenade damage through walls.0 disabled1 enabled |
mp_nadedrops | 0 | 0 | 2 | Drop a grenade after player death.0 disabled1 drop one the grenade2 drop an everyone grenades |
mp_roundrespawn_time | 20 | 0 | - | Player cannot respawn until next round if more than N seconds has elapsed since the beginning round |
mp_auto_reload_weapons | 0 | 0 | 1 | Automatically reload each weapon on player spawn.0 disabled1 enabled |
mp_refill_bpammo_weapons | 0 | 0 | 3 | Refill amount of backpack ammo up to the max.0 disabled1 refill backpack ammo on player spawn2 refill backpack ammo on player spawn and on the purchase of the item3 refill backpack ammo on each weapon reload |
mp_auto_join_team | 0 | 0 | 1 | Automatically joins the team.0 disabled1 enable (Use in conjunction with the cvar humans_join_team any/CT/T) |
mp_max_teamkills | 3 | 0 | - | Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick. |
mp_fragsleft | - | - | - | Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit. |
mp_fraglimit | 0 | - | - | If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.0 means no limit |
mp_timeleft | - | - | - | Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit. |
mp_timelimit | 0 | - | - | Period between map rotations.0 means no limit |
mp_forcerespawn | 0 | 0 | - | Players will automatically respawn when killed.0 disabled>0.00001 time delay to respawn |
mp_hostage_hurtable | 1 | 0 | 1 | The hostages can take damage.0 disabled1 from any team2 only from CT 3 only from T
|
mp_show_radioicon | 1 | 0 | 1 | Show radio icon.0 disabled1 enabled |
showtriggers | 0 | 0 | 1 | Debug cvar shows triggers. |
sv_alltalk | 0 | 0 | 4 | When players can hear each other (further explanation).0 dead don't hear alive1 no restrictions2 teammates hear each other3 Same as 2, but spectators hear everybody4 alive hear alive, dead hear dead and alive. |
bot_deathmatch | 0 | 0 | 1 | Set's the mode for the zBot.0 disabled1 enable mode Deathmatch and not allow to do the scenario |
bot_quota_mode | normal | - | - | Determines the type of quota.normal default behaviourfill the server will adjust bots to keep N players in the game, where N is bot_quota |