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In-line edited this page Nov 2, 2017 · 10 revisions
CVar Default Min Max Description
mp_freeforall 0 0 1 The style of gameplay where there aren't any teams (FFA mode)
0 disabled
1 enabled
mp_autoteambalance 1 0 2 Auto balancing of teams.
0 disabled
1 on after next round
2 on next round
mp_buytime 1.5 0.0 - Designate the desired amount of buy time for each round. (in minutes)
-1 means no time limit
0 disable buy
mp_maxmoney 16000 0 0x7FFFFFFF The maximum allowable amount of money in the game
mp_round_infinite 0 0 1 Flags for fine grained control (choose as many as needed)
0 disabled
1 enabled

or flags
a block round time round end check
b block needed players round end check
c block VIP assassination/success round end check
d block prison escape round end check
e block bomb round end check
f block team extermination round end check
g block hostage rescue round end check

Example setting: "ae" blocks round time and bomb round end checks
mp_roundover 0 - - The round by expired time will be over, if on a map it does not have the scenario of the game.
0 disabled
1 enabled
mp_round_restart_delay 5 - - Number of seconds to delay before restarting a round after a win.
mp_hegrenade_penetration 0 0 1 Disable grenade damage through walls.
0 disabled
1 enabled
mp_nadedrops 0 0 2 Drop a grenade after player death.
0 disabled
1 drop one the grenade
2 drop an everyone grenades
mp_roundrespawn_time 20 0 - Player cannot respawn until next round if more than N seconds has elapsed since the beginning round
mp_auto_reload_weapons 0 0 1 Automatically reload each weapon on player spawn.
0 disabled
1 enabled
mp_refill_bpammo_weapons 0 0 3 Refill amount of backpack ammo up to the max.
0 disabled
1 refill backpack ammo on player spawn
2 refill backpack ammo on player spawn and on the purchase of the item
3 refill backpack ammo on each weapon reload
mp_auto_join_team 0 0 1 Automatically joins the team.
0 disabled
1 enable (Use in conjunction with the cvar humans_join_team any/CT/T)
mp_max_teamkills 3 0 - Maximum number of allowed teamkills before autokick. Used when enabled mp_autokick.
mp_fragsleft - - - Is the number of frags left, if you have set mp_fraglimit. You just type mp_fragsleft in server console, and it tells you the number of frags left depending of mp_fraglimit.
mp_fraglimit 0 - - If set to something other than 0, when anybody’s scored reaches mp_fraglimit the server changes map.
0 means no limit
mp_timeleft - - - Is the number of time left before the map changes, if you have set mp_timelimit. You just type mp_timeleft in server console, and it tells you the number of time left depending of mp_timelimit.
mp_timelimit 0 - - Period between map rotations.
0 means no limit
mp_forcerespawn 0 0 - Players will automatically respawn when killed.
0 disabled
>0.00001 time delay to respawn
mp_hostage_hurtable 1 0 1 The hostages can take damage.
0 disabled
1 from any team
2 only from CT
3 only from T
mp_show_radioicon 1 0 1 Show radio icon.
0 disabled
1 enabled
showtriggers 0 0 1 Debug cvar shows triggers.
sv_alltalk 0 0 4 When players can hear each other (further explanation).
0 dead don't hear alive
1 no restrictions
2 teammates hear each other
3 Same as 2, but spectators hear everybody
4 alive hear alive, dead hear dead and alive.
bot_deathmatch 0 0 1 Set's the mode for the zBot.
0 disabled
1 enable mode Deathmatch and not allow to do the scenario
bot_quota_mode normal - - Determines the type of quota.
normal default behaviour
fill the server will adjust bots to keep N players in the game, where N is bot_quota
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