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startup.c
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startup.c
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/*
* Copyright (c) 2016 Subbaraya Sundeep <[email protected]>
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#define ALIGNMENT 4
#include <object.h>
extern unsigned int bss_start;
extern unsigned int bss_end;
extern unsigned char classes_start;
extern unsigned char classes_end;
extern unsigned char objects_start;
extern unsigned char objects_end;
extern void setup(void);
unsigned char *roundup(unsigned char *addr, int alignment)
{
int rem;
if(alignment == 0)
return addr;
rem = (unsigned) addr % alignment;
if (rem == 0)
return addr;
return addr + alignment - rem;
}
bool object_belongs_to_class(Class *class, Object *obj)
{
char *first = class->name;
char *second = obj->name;
/* just string comparison */
while (*first == *second) {
if (*first == '\0' || *second == '\0')
break;
first++;
second++;
}
if (*first == '\0' && *second == '\0')
return true;
else
return false;
}
void init_objects_for_class(Class *class)
{
unsigned char *obj_start = &objects_start;
unsigned char *obj_end = &objects_end;
Object *obj;
while (obj_start != obj_end)
{
obj = (Object *)obj_start;
if (!obj->init && object_belongs_to_class(class, obj)) {
class->obj_init(obj);
obj->init = true;
}
obj_start = roundup(obj_start + obj->size, ALIGNMENT);
}
}
void c_startup (void)
{
unsigned int *bss = &bss_start;
unsigned int *bssend = &bss_end;
unsigned char *class_start = &classes_start;
unsigned char *class_end = &classes_end;
Class *class;
/* Clear BSS */
while(bss < bssend)
*bss++ = 0;
while (class_start != class_end)
{
class = (Class *)class_start;
init_objects_for_class(class);
class_start = roundup(class_start + sizeof(Class), ALIGNMENT);
}
setup();
}