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Colin McRae Rally 2.0 (2000) #65

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Goblan opened this issue Aug 6, 2023 · 4 comments
Open

Colin McRae Rally 2.0 (2000) #65

Goblan opened this issue Aug 6, 2023 · 4 comments

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@Goblan
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Goblan commented Aug 6, 2023

In this game, vibration works flawlessly using Masahiko Morii's "Force feedback driver for XInput", which can be found here.

However, with Xidi all I get is a very strong rumble at the beginning of the race, before starting running (there shouldn't be any rumble at that moment) and then, when the race starts, vibration stops completely.

As I test Xidi on more games, I'll start new issues or edit the open ones if I found out anything new.

Just for the record, Xidi's been the only solution to achieve a perfect vibration, with no bugs or issues, on Star Wars: Racer. I'd love it to work just as good for every old game out there.

Thanks!

@samuelgr
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samuelgr commented Sep 8, 2023

Could you please reproduce the issue with logging enabled and then upload a log file from Xidi? Add this to your Xidi.ini:

[Log]
Enabled                             = yes
Level                               = 4

@Goblan
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Goblan commented Nov 11, 2023

Sure, here's the log file
Xidi_DInput_CMR2.exe_14020.log

@samuelgr
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samuelgr commented Dec 1, 2023

Please try again. It looks like the logging configuration didn't work. Make sure there's only one [Log] section in the configuration file and that it looks like what I showed in the previous comment.

[11/11/2023 11:41:29] [E] Errors were encountered during configuration file reading.
[11/11/2023 11:41:29] [E]     C:\Program Files (x86)\MVM 2004 - Colin McRae Rally 2.0\Xidi.ini(35): Log: Duplicated section name.

@CosmicHeron
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Necropost, but I'm encountering the same problem. Installed CMR2 using Bottles on Linux and patched with the Silent patch and using Xidi the controller is picked up fine but as far as rumble goes, as OP described, there's a short burst at the start of the first race of the launch and then that's it until the game is closed and launched again.

The Xidi.ini mapper file I'm using to get the acceleration and brake axis to work.

[Mapper]
Type                = CMR2
[CustomMapper:CMR2]
Template            = StandardGamepad
TriggerLT           = Axis(Z, +)
TriggerRT           = Axis(Z, -)

Here are the Xidi logs:
Xidi_DInput__HookshotLauncher_CMR2.exe_296.log
Xidi_HookModule__HookshotLauncher_CMR2.exe_296.log
Xidi_WinMM__HookshotLauncher_CMR2.exe_296.log

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