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bricks-falling-when-hit.py
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bricks-falling-when-hit.py
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# Time: O(r * c)
# Space: O(r * c)
class UnionFind(object):
def __init__(self, n):
self.set = range(n+1)
self.size = [1]*(n+1)
self.size[-1] = 0
def find_set(self, x):
if self.set[x] != x:
self.set[x] = self.find_set(self.set[x]) # path compression.
return self.set[x]
def union_set(self, x, y):
x_root, y_root = map(self.find_set, (x, y))
if x_root == y_root:
return False
self.set[min(x_root, y_root)] = max(x_root, y_root)
self.size[max(x_root, y_root)] += self.size[min(x_root, y_root)]
return True
def top(self):
return self.size[self.find_set(len(self.size)-1)]
class Solution(object):
def hitBricks(self, grid, hits):
"""
:type grid: List[List[int]]
:type hits: List[List[int]]
:rtype: List[int]
"""
def index(C, r, c):
return r*C+c
directions = [(0, -1), (0, 1), (-1, 0), (1, 0)]
R, C = len(grid), len(grid[0])
hit_grid = [row[:] for row in grid]
for i, j in hits:
hit_grid[i][j] = 0
union_find = UnionFind(R*C)
for r, row in enumerate(hit_grid):
for c, val in enumerate(row):
if not val:
continue
if r == 0:
union_find.union_set(index(C, r, c), R*C)
if r and hit_grid[r-1][c]:
union_find.union_set(index(C, r, c), index(C, r-1, c))
if c and hit_grid[r][c-1]:
union_find.union_set(index(C, r, c), index(C, r, c-1))
result = []
for r, c in reversed(hits):
prev_roof = union_find.top()
if grid[r][c] == 0:
result.append(0)
continue
for d in directions:
nr, nc = (r+d[0], c+d[1])
if 0 <= nr < R and 0 <= nc < C and hit_grid[nr][nc]:
union_find.union_set(index(C, r, c), index(C, nr, nc))
if r == 0:
union_find.union_set(index(C, r, c), R*C)
hit_grid[r][c] = 1
result.append(max(0, union_find.top()-prev_roof-1))
return result[::-1]