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nethackrc
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nethackrc
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OPTIONS=windowtype:tty
OPTIONS=name:sartak
OPTIONS=hilite_pet
OPTIONS=fruit:brain
OPTIONS=autopickup,pickup_types:$!/="+?
OPTIONS=disclose:+iagcv
OPTIONS=!cmdassist,!help,!legacy,!news,suppress_alert:3.4.3
OPTIONS=autodig,!prayconfirm,lootabc
OPTIONS=msg_window:reverse,msghistory:1000
OPTIONS=lit_corridor,color
OPTIONS=showrace
OPTIONS=!sparkle
OPTIONS=showexp,time
OPTIONS=runmode:teleport,!rest_on_space
OPTIONS=number_pad:0
OPTIONS=boulder:0
OPTIONS=scores:10 top/3 around/own
OPTIONS=pickup_burden:unencumbered
# turn ghosts and shades into 'X' - great with telepathy for bones detection
# turn ] mimics into 'm'
OPTIONS=monsters:abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ@X'&;:~m
# turn water/lava into ~ so it looks nicer and is more distinct from fountains
OPTIONS=dungeon: |--------||.-|++##.##<><>_|\\#{~.~..## #}
# stuff not in vanilla follows
OPTIONS=showscore
OPTIONS=sortloot:full
OPTIONS=showborn
OPTIONS=use_darkgray
OPTIONS=paranoid_remove
OPTIONS=paranoid_hit
OPTIONS=hilite_hidden_stairs
OPTIONS=hilite_obj_piles
# stth++
MONSTERCOLOR=floating eye:lightgreen
OPTIONS=statuscolors
STATUSCOLOR=HP%99:green,HP%75:brown,HP%50:red,HP%25:orange
# prayer threshold (<= 1/7 of maxHP) (stth++)
STATUSCOLOR=HP%14:lightmagenta&inverse
STATUSCOLOR=Pw%99:cyan&bold,Pw%75:cyan,Pw%50:magenta,Pw%25:magenta&bold
STATUSCOLOR=Satiated:green,Hungry:brown,Weak:red,Fainting:orange&inverse,Fainted:orange&inverse,Starved:orange&inverse
STATUSCOLOR=Burdened:orange,Stressed:orange,Strained:orange,Overtaxed:orange,Overloaded:orange
STATUSCOLOR=Blind:red,Stun:brown,Conf:brown,Hallu:brown
STATUSCOLOR=Ill:red&inverse,FoodPois:red&inverse,Slime:red&inverse
# taken from https://github.com/majutsushi/etc/blob/master/nethackrc and stth
#OPTIONS=msgtype_regex
# delayed instadeaths
#MSGTYPE=stop "^The couatl swings itself around you!$"
#MSGTYPE=stop "^The electric eel swings itself around you!$"
#MSGTYPE=stop "^The giant eel swings itself around you!$"
#MSGTYPE=stop "^The kraken swings itself around you!$"
#MSGTYPE=stop "^The python grabs you!$"
#MSGTYPE=stop "^You don't feel very well.$"
#MSGTYPE=stop "^You are turning a little green.$"
#MSGTYPE=stop "^Your limbs are getting oozy.$"
#MSGTYPE=stop "^Your skin begins to peel away.$"
#MSGTYPE=stop "^You are turning into a green slime.$"
#MSGTYPE=stop "^You are slowing down.$"
#MSGTYPE=stop "^Your limbs are stiffening.$"
#MSGTYPE=stop "^It constricts your throat!$"
#MSGTYPE=stop "^You find it hard to breathe.$"
#MSGTYPE=stop "^You're gasping for air.$"
#MSGTYPE=stop "^Your blood is having trouble reaching your brain.$"
#MSGTYPE=stop "^You can no longer breathe.$"
#MSGTYPE=stop "^You're turning blue.$"
#MSGTYPE=stop "^Your consciousness is fading.$"
#MSGTYPE=stop "^You feel deathly sick.$"
#MSGTYPE=stop "^You feel much worse.$"
#MSGTYPE=stop "^You feel even worse.$"
#
## vibrating square
#MSGTYPE=stop "You feel a strange vibration beneath *."
#MSGTYPE=stop "You feel a strange vibration under your *."
#
## #enhance
#MSGTYPE=stop "^You feel more confident "
#
## status effects
#MSGTYPE=stop "You feel hungry."
#MSGTYPE=stop "You are beginning to feel hungry."
#MSGTYPE=stop "You are getting the munchies."
#MSGTYPE=stop "You feel weak now."
#MSGTYPE=stop "You still have the munchies."
#MSGTYPE=stop "You feel weak."
#MSGTYPE=stop "You are beginning to feel weak."
#MSGTYPE=stop "The munchies are interfering with your motor capabilities."
#MSGTYPE=stop "* needs food, badly!"
#MSGTYPE=stop "You only feel hungry now."
#MSGTYPE=stop "You now have a lesser case of the munchies."
#MSGTYPE=stop "You faint from lack of food."
#MSGTYPE=stop "You regain consciousness."
#MSGTYPE=stop "You die from starvation."
#MSGTYPE=stop "You die from hunger and exhaustion."
#MSGTYPE=stop "You feel deathly sick."
#MSGTYPE=stop "You feel even worse."
#MSGTYPE=stop "You feel much worse."
#MSGTYPE=stop "You die from your illness."
#
## (potential) inventory cursing
#MSGTYPE=stop "You feel a malignant aura surround the magic-absorbing blade."
#MSGTYPE=stop "You feel a malignant aura surround you."
#
## near-death
#MSGTYPE=stop "You hear the howling of the CwnAnnwn..."
#MSGTYPE=stop "*, your life force is running out."
#MSGTYPE=stop "*, all your powers will be lost..."
#MSGTYPE=stop "You hear the wailing of the Banshee..."
#MSGTYPE=stop "* is about to die."
#
## noise
#MSGTYPE=hide "With great effort you move the boulder." # boulder pushing
#MSGTYPE=hide "[HP:*(+*)]" # hp_notify healing
#MSGTYPE=hide "Your armor is rather cumbersome..." # monk wearing body armor
#MSGTYPE=hide "You displaced *." # pet displacement
#
## make plane of fire less tedious
#MSGTYPE=hide "^The fire doesn't seem to burn the .*!"
#MSGTYPE=hide "^A tower of flame erupts from the floor under the "
#MSGTYPE=hide "^The .* is already on fire!"
#MSGTYPE=hide "^The fire doesn't seem to burn the .*!"
#MSGTYPE=hide "^The .* is mildly warmed\."
#MSGTYPE=hide "^The .* is uninjured\."
#MSGTYPE=hide "^The .* is on fire!"
#MSGTYPE=hide "^The .* is being roasted!"
# I encourage people to use my menucolors! It's why I have a version and date.
# And a repository! https://github.com/sartak/Eidocolors
# eidocolors 1.14.0, 2013-06-29
# last minor:
# fix forgotten spell (thanks rsarson)
# additional menus that shouldn't be colored (thanks rsarson)
# improve food colors (Eidolos)
# hilight cursed tin of spinach as red
OPTIONS=menucolors
#########
# B/U/C #
#########
#MENUCOLOR="^[a-zA-Z$] - "=white #may want to enable this if regularly playing priest.. (priests don't see the 'uncursed')
MENUCOLOR=" !C"=white
MENUCOLOR=" !B"=white
MENUCOLOR=" !UC"=white
MENUCOLOR=" uncursed| UC?($| )"=white
MENUCOLOR=" \([-0-9]+:[-0-9]+\)"=white #nethack doesn't display "uncursed" if charges are known
MENUCOLOR=" [+-][0-9]"=white
MENUCOLOR=" blessed| B($| )"=cyan
MENUCOLOR=" cursed| C($| )"=red
################
# WATER SPORTS #
################
MENUCOLOR=" holy water"=cyan&bold
MENUCOLOR=" blessed clear potion"=cyan&bold
MENUCOLOR=" blessed potions? called water"=cyan&bold
MENUCOLOR=" clear potions? named (holy|blessed|B)($| )"=cyan&bold
MENUCOLOR=" potions? of water named (holy|blessed|B)($| )"=cyan&bold
MENUCOLOR=" potions? called water named (holy|blessed|B)($| )"=cyan&bold
MENUCOLOR=" unholy water"=orange
MENUCOLOR=" cursed clear potion"=orange
MENUCOLOR=" cursed potions? called water"=orange
MENUCOLOR=" potions? called water named (unholy|cursed|C)($| )"=orange
#################
# FOOD CONDUCTS # thanks, teabing!
#################
# vegan
MENUCOLOR="(food |cram |K-|C-)ration|gunyoki"=green&bold
MENUCOLOR="lembas wafer|melon|carrot|tins? .* spinach"=green&bold
MENUCOLOR=" oranges?( named.*)?$"=green&bold # avoid coloring orange DSM
MENUCOLOR=" pears?( named.*)?$"=green&bold # avoid coloring pearl rings
MENUCOLOR=" (apple|banana|kelp|eucalyptus|garlic|wolfsbane)"=green&bold
MENUCOLOR=" (slime mold|brain)"=green&bold ## YOUR FRUIT HERE
MENUCOLOR="(tins? of )?(gelatinous cube|acid blob|quivering blob)( corpse)?"=green&bold
MENUCOLOR="(tins? of )?(blue|spotted|ochre) jelly( corpse)?"=green&bold
MENUCOLOR="(tins? of )?lichen|shrieker|violet fungus|(brown|yellow|green|red) mold( corpse)?"=green&bold
# vegetarian
MENUCOLOR="egg|pancake|fortune cookie|candy bar|royal jelly|cream pie|candle"=green
MENUCOLOR="(tin of )?brown pudding|gray ooze( corpse)?"=green
###########
# GOODIES #
###########
MENUCOLOR=" bag .* holding"=magenta
MENUCOLOR=" luck(stone)?($| )"=magenta
MENUCOLOR=" wand .* wish(ing)?($| )"=magenta
MENUCOLOR=" wand .* tele(port(ation)?)?($| )"=magenta
MENUCOLOR=" wand .* polymorph"=magenta
MENUCOLOR=" wand .* death"=magenta
MENUCOLOR=" gain level"=magenta
MENUCOLOR=" full healing"=magenta
MENUCOLOR=" magic marker"=magenta
MENUCOLOR=" magic lamp|lamp .* magic"=magenta
MENUCOLOR=" unicorn horn[^[]*$"=magenta #this doesn't color the #enhance unicorn
MENUCOLOR=" tinning kit"=magenta
MENUCOLOR=" ring .* regen(eration)?($| )"=magenta
MENUCOLOR=" ring .* conflict"=magenta
MENUCOLOR=" ring .* (FA|free action)($| )"=magenta
MENUCOLOR=" ring .* (TC|teleport control)($| )"=magenta
MENUCOLOR=" ring .* lev(itation)?($| )"=magenta
MENUCOLOR=" scrolls? .* genocide($| )"=magenta
MENUCOLOR=" scrolls? .* charging($| )"=magenta
MENUCOLOR=" scrolls? .* identify($| )"=magenta
MENUCOLOR=" amulet .* (life ?saving|LS)($| )"=magenta
MENUCOLOR=" amulet .* ref(lection)?($| )"=magenta
MENUCOLOR=" c(o|hi)ckatrice (corpse|egg)"=magenta
MENUCOLOR=" egg .* cockatrice"=magenta
MENUCOLOR=" stethoscope"=magenta
#instruments
MENUCOLOR="tooled horn|fire horn|frost horn|horn .* (tooled|fire|frost)"=magenta
MENUCOLOR=" harp"=magenta
MENUCOLOR=" bugle"=magenta
MENUCOLOR=" flute"=magenta
# unidentified magic armor
MENUCOLOR="piece of cloth|opera cloak|ornamental cope|tattered cape"=magenta
MENUCOLOR="plumed helmet|etched helmet|crested helmet|visored helmet"=magenta
MENUCOLOR="(old|padded|riding|fencing) gloves"=magenta
MENUCOLOR="(mud|buckled|riding|snow|hiking|combat|jungle) boots"=magenta
#############
# ARTIFACTS #
#############
#unaligned
MENUCOLOR=" (Dragonbane|Fire Brand|Frost Brand|Ogresmasher|Trollsbane|Werebane)"=lightgreen
#lawful normal, quest
MENUCOLOR=" (Demonbane|Excalibur|Grayswandir|Snickersnee|Sunsword)"=lightgreen
MENUCOLOR=" (Orb of Detection|Sceptre of Might|Magic Mirror of Merlin|Mitre of Holiness|Tsurugi of Muramasa)"=lightgreen
#neutral normal, quest
MENUCOLOR=" (Cleaver|Giantslayer|Magicbane|Mjollnir|Vorpal Blade)"=lightgreen
MENUCOLOR=" (Heart of Ahriman|Staff of Aesculapius|Eyes of the Overworld|Platinum Yendorian Express Card|Orb of Fate|Eye of the Aethiopica)"=lightgreen
#chaotic normal, quest
MENUCOLOR=" (Grimtooth|Orcrist|Sting|Stormbringer)"=lightgreen
MENUCOLOR=" (Longbow of Diana|Master Key of Thievery)"=lightgreen
#invocation items
MENUCOLOR=" (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=magenta&bold
#raison d'etre
MENUCOLOR=" Amulet of Yendor named"=magenta&bold&underline
##################
# CURSED GOODIES #
##################
MENUCOLOR=" cursed.* bag .* holding"=red&bold
MENUCOLOR=" cursed.* luck(stone)?($| )"=red&bold
MENUCOLOR=" cursed.* unicorn horn"=red&bold
MENUCOLOR=" cursed.* (Bell of Opening|silver bell|Candelabrum of Invocation|candelabrum|Book of the Dead|papyrus spellbook)"=red&bold
MENUCOLOR="cursed tins? .* spinach|tins? .* spinach .* (cursed|C($| ))"=red
#############
# BAD STUFF #
#############
MENUCOLOR=" load(stone)?($| )"=red&underline
##############################
# WATCH OUT, BAG OF HOLDING! #
##############################
MENUCOLOR=" bag .* tricks"=blue&underline
MENUCOLOR=" wand .*[^!]canc"=blue&underline
MENUCOLOR=" wand .* vanish"=blue&underline
################
# SHINY THINGS #
################
MENUCOLOR=" gold piece"=yellow
MENUCOLOR=" valuable"=brown
MENUCOLOR=" gems? .* hard"=yellow
#soft gems
MENUCOLOR=" ([0-9]+|an?|gems? .*) (uncursed |cursed |blessed )?(dilithium|opal|garnet|jasper|agate|jet|obsidian|jade|citrine|chrysoberyl|amber|amethyst|fluorite|turquoise)(e?s)?( stones?| gems?| crystals?)?( named .*)?$"=brown
#hard gems
MENUCOLOR=" ([0-9]+|an?|gems?.*) (uncursed |cursed |blessed )?(diamond|rub(y|ies)|jacinth|sapphire|black opal|emerald|topaz|aquamarine)(e?s)?( stones?| gems?)?( named .*)?$"=yellow
#######################
# SPELL FAILURE RATES #
#######################
MENUCOLOR=" 0%"=white
MENUCOLOR=" [1-9]%"=cyan
MENUCOLOR=" [12][0-9]%"=cyan
MENUCOLOR=" [3-6][0-9]%"=yellow
MENUCOLOR=" 7[0-5]%"=yellow
MENUCOLOR=" 7[6-9]%"=orange
MENUCOLOR=" 8[0-9]%"=orange
MENUCOLOR=" 9[0-9]%"=red
MENUCOLOR=" 100%"=red
###################
# FORGOTTEN SPELL # thanks, Stevie, rsarson
###################
MENUCOLOR="[a-zA-Z ]+ [0-9]\* [a-z]+ +[0-9]+%"=magenta
############
# #ENHANCE # thanks itsblah
############
MENUCOLOR="^ +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # normal
MENUCOLOR="^ *[a-z] - +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # ready to enhance
MENUCOLOR="^ +\* +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=white # enhanceable if more skill slots
MENUCOLOR="^ +# +[a-z -]+ +\[(Unskilled|Basic|Skilled|Expert|Master|Grand Master)\]$"=none # enhanceable if more potential
################
# FORCE COLORS #
################
# Some of these are subject to change !
MENUCOLOR="\{R\}"=red
MENUCOLOR="\{B\}"=blue
MENUCOLOR="\{C\}"=cyan
MENUCOLOR="\{G\}"=green
MENUCOLOR="\{Y\}"=yellow
MENUCOLOR="\{[MP]\}"=magenta
MENUCOLOR="\{O\}"=orange
MENUCOLOR="\{W\}"=white
MENUCOLOR="\{L\}"=black
MENUCOLOR="\{y\}"=gray
MENUCOLOR="\{g\}"=lightgreen
MENUCOLOR="\{b\}"=lightblue
MENUCOLOR="\{[mp]\}"=lightmagenta
MENUCOLOR="\{c\}"=lightcyan
MENUCOLOR="\{N\}"=none
MENUCOLOR="\{X\}"=bold
MENUCOLOR="\{x\}"=dim
MENUCOLOR="\{U\}"=underline
MENUCOLOR="\{I\}"=inverse
MENUCOLOR="\{K\}"=blink
######################
# FIX ORDINARY MENUS #
######################
MENUCOLOR=" is empty. Do what?"=none
MENUCOLOR="Put something into .*"=none
MENUCOLOR="Take something out of .*"=none
MENUCOLOR="unicorn horn.*(Unskilled|Basic|Skilled|Expert)"=none
MENUCOLOR="Info on what a given key does."=none
MENUCOLOR="Full list of keyboard commands."=none
MENUCOLOR="altkeyhandler"=none
MENUCOLOR="fruit.*\["=none
###########################################################################
# autopickup exceptions
# autopickup items that have [,] in their name
autopickup_exception="<* named *[,]*"
autopickup_exception="<* called *[,]*"
# never autopickup items that have [!,] in their name
autopickup_exception="* named *[!,]*"
autopickup_exception="* called *[!,]*"
# crappy items
autopickup_exception="* named* empty*"
autopickup_exception="* named* crap*"
autopickup_exception="* named* junk*"
autopickup_exception="* named* worthless*"
# we might want to autopickup food, but never corpses
autopickup_exception="* corpse*"
# really good items I don't normally autopickup
autopickup_exception="<*magic marker*"
autopickup_exception="<*magic lamp*"
autopickup_exception="<*lamp called magic"
autopickup_exception="<*silver bell*"
autopickup_exception="<*Bell of Opening*"
autopickup_exception="<*candelabrum*"
autopickup_exception="<*Candelabrum*"
autopickup_exception="<*Book of the Dead*"
autopickup_exception="<*papyrus spellbook*"
# Due to a bug in virus, you have to :wq immediately after pasting. If you want
# to edit, then you can reopen your rcfile. If you edit after pasting, virus
# crashes. Sorry :)