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scarcity_v2.nlogo
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scarcity_v2.nlogo
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extensions [table csv]
patches-own [resources]
turtles-own [
labour age utility predationRes predationGoods protection production dict stratsum transfer technology experience resources-agent wealth goods calendar attackz risk-taking strategy-list strategy-utility-dict strategy-counter-dict strategy-success-dict current-strategy-success max-age]
globals [alpha beta lambda csv-list condition first-resource-shock first-resource-shock-end second-resource-shock second-resource-shock-end third-resource-shock third-resource-shock-end]
to setup
clear-all
;random-seed 5
;resize-world 0 environment-size 0 environment-size
;; The below are factors used for the production equation
set alpha random-normal 0.03 0.005
set beta random-normal 0.03 0.005
set lambda random-normal 0.03 0.005
;; The below are times when the resource shocks are inflicted on the environment, and when they end
;let t random-normal 2500 500
set first-resource-shock 2500
;was round random-normal 2500 500
set first-resource-shock-end first-resource-shock + 1000
; was first-resource-shock + round random-normal resource-shock-duration 100
;let j random-normal 5000 500
set second-resource-shock 5000
set second-resource-shock-end second-resource-shock + 1000
;let r random-normal 7500 500
set third-resource-shock 7500
set third-resource-shock-end third-resource-shock + 1000
set csv-list []
ifelse model-version = "scarcity" [set condition "scarcity"][set condition "control"]
;; create agends based on a slider (slider allows you to pick how many agents)
;crt num-agents [
;setxy random-xcor random-ycor
;set color white
;set shape "person"
;]
ask patches [
sprout 1 ]
ask turtles [
create-links-with turtles-on neighbors4
]
; if any? other turtles in-radius num-connections [
; repeat num-connections [ create-link-with one-of other turtles in-radius connections-radius ]]
ask turtles [
;; Turtles owning stuff
set age 0
;; set risk-tolerance
set utility 0
set labour effort-per-tick
set predationRes 0
set predationGoods 0
set production 0
set risk-taking random-normal 12 3
set protection 0
set max-age random-normal 2500 500
;; This has to be changed according to risk sensing or whatever
set transfer 0
set technology 1
set experience 0
set goods 0
set attackz 0
set resources-agent 0
; Attackz is a variable used to measure how many times the
; turtles have been attacked recently.
set wealth 1
;; Yeah so I dunno abt wealth - they don;t really specify it in the paper.
;; So I'll just leave it at 1 I guess?
; Everything strategy
set current-strategy-success 0
;; First we make a list with 3 bits, where each bit either activates or doesnt active
;; A particular gene - predation of goods, predation of resources or production
set strategy-list (list random 2 random 2 random 2)
;; Then we make a strategy-utility-dictionary
;; This thing allows us to record how much utility an agent has produced with his current
;; strategy, giving us the possibility to see what is the best strategy so far for the agent
set strategy-utility-dict table:make
table:put strategy-utility-dict strategy-list 0
; Then we make a strategy-counter
; This will allow us to calculate the best strategy - as it will be calculated via
; Best strategy = total utility generated / how many ticks the strategy has been in use
set strategy-counter-dict table:make
table:put strategy-counter-dict strategy-list 0
; And then we combine the two above to calculate the current success of the strategy
; In a new dictionary
set strategy-success-dict table:make
table:put strategy-success-dict strategy-list 0
set calendar table:make
table:put calendar age 0
]
;; Let's give patches resources.
ask patches [
set resources resources-per-patch
set pcolor green
;;Uniform accross all patches - that's how they do it in the paper right?
]
reset-ticks
end
to go
;; So, as per paper, they first check their age and if they're too old they
;; die.
ask turtles [
reset-stats
;death
;; Turned off for now.
set protection calculate-protection
;; First, the agent calculates how much effort or labour to allocate towards protection.
set labour labour - protection
;; Then that amount is substracted from the total labour amount of the agent
let effort-allocations effort-allocation ;; QUESTION HERE - HOW TO REFACTOR THIS FUNCTION. Like this, it's also a reporter now :)
set predationRes item 0 effort-allocations
set predationGoods item 1 effort-allocations
set production item 2 effort-allocations
set goods calculate-production
;; Now, if the agent has a production gene active, he produces a certain number of goods
set experience experience + production / 10000
;; After he produces goods, his experience increases by the number of goods he has produced, scaled down.
;; How much experience?
;;AH: when you change the code to fix ordering, move this up to before turtle variables are reset each round. And then reset it
set resources-agent 0
;; Now that the agent has produced goods from resources (which he acquired during the last round), we reset his resources to 0.
set resources-agent gather-resources
;; Agent collects resources from the patch he is standing on.
]
ask turtles [
interact-with-neighbor ;; QUESTION HERE - NEEDS REFACTORING?
;set experience experience + 0.001
set age age + 1
;; The agent ages by one tick, we register that here.
table:put calendar age 0
;; This table acts as a calendar for the agent to keep track when he was attacked - so that he can allocate his efforts towards protection accordingly
set utility utility + goods
;; Utility is a measure of how many goods the agent has produced in total up to this tick
increment-utility
; This function helps track how much utility has the current strategy generated throughout the agents lifespan
increment-counter
; This function helps track how many ticks the current strategy has been used
calculate-strategy-success
; And this function calculates how succesful the current strategy is - by dividing total utility generated using the strategy by number of ticks it has been utilized.
strategy-change
; Every round, the agent has a 0.4% chance of "mutating" a new random strategy.
best-strategy-adaptation
; Similarly, every round, the agent has a 0.4% chance of switching to his most succesful strategy.
]
tick
resource-shock
; Enable below functions to produce CSV files for different simulation runs.
;prep-csv
;write-csv
end
to interact-with-neighbor
; Select a random neighbour and interact with it
let neighbor one-of link-neighbors
if neighbor != nobody [
; First checks if the predation of resources "gene" is active
; If so - proceeds to predates resources
if predationRes != 0 [
; Below is the conflict function from the paper (Eq. 3)
let transferino (predationRes / (predationRes + ([protection] of neighbor + predationRes))) ; AH: bug here, I think the below is what they do
set transfer transferino
; The outcome of the conflict is added to the resources
set resources-agent resources-agent + transfer
ask neighbor [
; The outcome of the conflict is substracted from neighbours resources
set resources-agent resources-agent - transfer
; Make a note in his calendar that he was attacked
table:put calendar age 1
]
]
; The below is the same but for Goods instead of Resources.
if predationGoods != 0 [
let transferino (predationGoods / (predationGoods + ([protection] of neighbor + predationGoods)))
set transfer transferino
set goods goods + transfer
ask neighbor [
set goods goods - transfer
table:put calendar age 1
]
]
;; Lastly we give an opportunity to change the strategy list according to neighbors current strategy success.
if current-strategy-success > [current-strategy-success] of neighbor [
let i random 100
let j strategy-list
if i < 0.4 [
ask neighbor [
set strategy-list j
if table:has-key? strategy-utility-dict strategy-list = FALSE [table:put strategy-utility-dict strategy-list 0]
if table:has-key? strategy-counter-dict strategy-list = FALSE [table:put strategy-counter-dict strategy-list 0]
if table:has-key? strategy-success-dict strategy-list = FALSE [table:put strategy-success-dict strategy-list 0]]
]
]
]
end
; This numbers of this needs to be checked. Like whether the resulting numbers are too low
; Or too high.
to-report calculate-production
; Checks if production "gene" is active"
; Below is Cobb-Douglas production function from the paper (Eq. 2)
report production ^ alpha * (technology * (1 + experience) * sqrt wealth) ^ beta * ((1 + resources-agent) ^ lambda)
end
; Every tick, the agents gather resources of the patch they are standing on
to-report gather-resources
if resources > 0 [
report resources
]
end
to death
if age = max-age [
let i strategy-list
hatch number-of-offspring [
if any? other turtles in-radius 10 [
repeat 10 [ create-link-with one-of other turtles in-radius 10 ]
set age 0
set utility 0
set labour 100
set predationRes 0
set predationGoods 0
set production 0
set risk-taking random-normal 12 3
set protection 0
set max-age random-normal 2500 500
set transfer 0
set technology 1
set experience 0
set goods 0
set attackz 0
set wealth 1
set strategy-list i
set current-strategy-success 0
set strategy-utility-dict table:make
table:put strategy-utility-dict strategy-list 0
set strategy-counter-dict table:make
table:put strategy-counter-dict strategy-list 0
set strategy-success-dict table:make
table:put strategy-success-dict strategy-list 0
set calendar table:make
table:put calendar age 0
]
]
die ]
end
; A function that allocates labour (which is can be thought of as 8 hours per day, here - 100 units)
; Labour is distributed equally to genes that are active - predation of resouces, goods or production
; Before this distribution, part of labour is firstly allocated to protection (see above)
to-report effort-allocation
;code here
let predR labour / sum strategy-list * item 0 strategy-list
let predG labour / sum strategy-list * item 1 strategy-list
let prod labour / sum strategy-list * item 2 strategy-list
report (list predR predG prod)
;
;
;
; ]
; if sum strategy-list = 0 [
; if item 0 strategy-list = 1 [set predationRes labour / 1]
; if item 1 strategy-list = 1 [set predationGoods labour / 1]
; if item 2 strategy-list = 1 [set production labour / 1]
; ]
;
; if sum strategy-list = 1 [
; if item 0 strategy-list = 1 [set predationRes labour / 1]
; if item 1 strategy-list = 1 [set predationGoods labour / 1]
; if item 2 strategy-list = 1 [set production labour / 1]
; ]
;
; if sum strategy-list = 2 [
; if item 0 strategy-list = 1 [set predationRes labour / 2]
; if item 1 strategy-list = 1 [set predationGoods labour / 2]
; if item 2 strategy-list = 1 [set production labour / 2]
; ]
;
; if sum strategy-list = 3 [
; if item 0 strategy-list = 1 [set predationRes labour / 3]
; if item 1 strategy-list = 1 [set predationGoods labour / 3]
; if item 2 strategy-list = 1 [set production labour / 3]
; ]
end
; At the end of each tick, some turtle parameters are reset.
to reset-stats
set goods 0
set predationRes 0
set predationGoods 0
set production 0
set protection 0
set labour effort-per-tick
set transfer 0
set attackz 0
end
; Function for protection allocation based on danger (as measured by
; how many times the turtle has been attacked in the last 10 iterations)
; and risk-taking level which is assigned at birth (mean 12 + sd 3).
to protection-allocation2
end
to-report calculate-protection
;; The reason we brach based on ticks is that turtles should not learn from the first 10 ticks because otherwise we get too
;; strong learning effects from just one or a few experiences.
ifelse ticks <= 10 [
report risk-taking
]
[
let agez age
repeat 10 [
set agez agez - 1
set attackz attackz + table:get calendar agez
]
if attackz != 0 [
report risk-taking * sqrt attackz
]
if attackz = 0 [
report risk-taking * 1
]
]
end
to best-strategy-adaptation
let j random 100
if j <= 4 [
let i max table:values strategy-success-dict
foreach (table:keys strategy-success-dict) [ x -> if table:get strategy-success-dict x = i [ set strategy-list x ]
]
]
end
to strategy-change
let j random 100
if j <= 4 [
set strategy-list (list random 2 random 2 random 2)
if table:has-key? strategy-utility-dict strategy-list = FALSE [table:put strategy-utility-dict strategy-list 0]
if table:has-key? strategy-counter-dict strategy-list = FALSE [table:put strategy-counter-dict strategy-list 0]
if table:has-key? strategy-success-dict strategy-list = FALSE [table:put strategy-success-dict strategy-list 0]
]
end
to increment-utility
let i table:get strategy-utility-dict strategy-list
table:put strategy-utility-dict strategy-list i + goods
end
to increment-counter
let i table:get strategy-counter-dict strategy-list
table:put strategy-counter-dict strategy-list i + 1
end
to calculate-strategy-success
let i table:get strategy-utility-dict strategy-list
let j table:get strategy-counter-dict strategy-list
table:put strategy-success-dict strategy-list i / j
set current-strategy-success table:get strategy-success-dict strategy-list
end
; procedure to write some turtle properties to a file
;to write-turtles-to-csv
; we use the `of` primitive to make a list of lists and then
; use the csv extension to write that list of lists to a file.
;csv:to-file "turtles.csv" [ (list xcor ycor size color heading) ] of turtles
;end
; So we have a list of lists that we convert to a CSV file. I guess what we need is a list of lists?
; So I guess the list stack to make columns.
; Then I need a list of 1) number of ticks and 2) sum [protection] of turtles 3) sum
to prep-csv
if ticks >= 1500 [
let i (list ticks sum [protection] of turtles sum [predationRes] of turtles sum [predationGoods] of turtles sum [production] of turtles condition)
set csv-list lput i csv-list
]
end
to resource-shock
if model-version = "scarcity" [
if ticks = first-resource-shock [
if shock-type = "line" [
ask patches with [ pycor < min-pycor + shock-row-number ] [
set resources resource-shock-intensity
set pcolor brown ]
if shock-type = "random" [
ask n-of resource-shock-area patches [
set resources resource-shock-intensity
set pcolor brown
]
]]]
if ticks = first-resource-shock-end [
ask patches [
set resources 100
set pcolor green
]
]
if ticks = second-resource-shock [
if shock-type = "line" [
ask patches with [ pycor < min-pycor + shock-row-number ] [
set resources resource-shock-intensity
set pcolor brown ]]
if shock-type = "random" [
ask n-of resource-shock-area patches [
set resources resource-shock-intensity
set pcolor brown
]]
]
if ticks = second-resource-shock-end [
ask patches [
set resources 100
set pcolor green
]
]
if ticks = third-resource-shock [
if shock-type = "line" [
ask patches with [ pycor < min-pycor + shock-row-number ] [
set resources resource-shock-intensity
set pcolor brown ]
]
if shock-type = "random" [
ask n-of resource-shock-area patches [
set resources resource-shock-intensity
set pcolor brown
]
]
]
if ticks = third-resource-shock-end [
ask patches [
set resources 100
set pcolor green
]
]
]
end
to write-csv
if ticks = 10000 [
csv:to-file "export_control_test.csv" csv-list
]
end
@#$#@#$#@
GRAPHICS-WINDOW
268
19
592
344
-1
-1
19.8
1
10
1
1
1
0
0
0
1
0
15
0
15
0
0
1
ticks
30.0
BUTTON
199
19
265
52
NIL
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
0
109
173
142
num-agents
num-agents
0
100
22.0
1
1
NIL
HORIZONTAL
BUTTON
200
76
264
110
go
go
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
PLOT
686
63
1118
347
Effort allocation plot
Time (ticks)
Effort allocated
0.0
10.0
0.0
100.0
true
true
"" ""
PENS
"prot" 1.0 0 -13840069 true "" "plot sum [protection] of turtles"
"predRes" 1.0 0 -5298144 true "" "plot sum [predationRes] of turtles"
"predGoods" 1.0 0 -955883 true "" "plot sum [predationGoods] of turtles"
"produce" 1.0 0 -13791810 true "" "plot sum [production] of turtles"
BUTTON
200
113
263
146
NIL
go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
0
151
172
184
num-connections
num-connections
0
100
6.0
1
1
NIL
HORIZONTAL
SLIDER
0
194
175
227
connections-radius
connections-radius
0
20
1.0
1
1
NIL
HORIZONTAL
SLIDER
0
237
185
270
resources-per-patch
resources-per-patch
0
1000
100.0
50
1
NIL
HORIZONTAL
SLIDER
0
283
172
316
effort-per-tick
effort-per-tick
0
1000
100.0
10
1
NIL
HORIZONTAL
SLIDER
0
329
172
362
environment-size
environment-size
0
100
15.0
1
1
NIL
HORIZONTAL
SLIDER
0
374
178
407
number-of-offspring
number-of-offspring
0
20
1.0
1
1
NIL
HORIZONTAL
CHOOSER
0
20
138
65
model-version
model-version
"normal" "scarcity"
1
SLIDER
318
408
596
441
resource-shock-intensity
resource-shock-intensity
0
100
50.0
1
1
resources
HORIZONTAL
SLIDER
336
454
582
487
resource-shock-area
resource-shock-area
0
275
2.0
5
1
patches
HORIZONTAL
SLIDER
346
501
566
534
resource-shock-duration
resource-shock-duration
0
5000
1000.0
100
1
NIL
HORIZONTAL
CHOOSER
384
352
522
397
shock-type
shock-type
"random" "line"
1
SLIDER
602
453
774
486
shock-row-number
shock-row-number
0
15
2.0
1
1
NIL
HORIZONTAL
@#$#@#$#@
## WHAT IS IT?
(a general understanding of what the model is trying to show or explain)
## HOW IT WORKS
(what rules the agents use to create the overall behavior of the model)
## HOW TO USE IT
(how to use the model, including a description of each of the items in the Interface tab)
## THINGS TO NOTICE
(suggested things for the user to notice while running the model)
## THINGS TO TRY
(suggested things for the user to try to do (move sliders, switches, etc.) with the model)
## EXTENDING THE MODEL
(suggested things to add or change in the Code tab to make the model more complicated, detailed, accurate, etc.)
## NETLOGO FEATURES
(interesting or unusual features of NetLogo that the model uses, particularly in the Code tab; or where workarounds were needed for missing features)
## RELATED MODELS
(models in the NetLogo Models Library and elsewhere which are of related interest)
## CREDITS AND REFERENCES
(a reference to the model's URL on the web if it has one, as well as any other necessary credits, citations, and links)
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250
airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75
bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30
butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
false
0
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58
circle
false
0
Circle -7500403 true true 0 0 300
circle 2
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
cow
false
0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
false
0
Circle -7500403 true true 0 0 300
dot
false
0
Circle -7500403 true true 90 90 120
face happy
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225