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So for each block with an air space below it, it will be randomly repeated downwardss by a random value between a minimum and maximum value (perhaps we could model this in the actual command as a value and a jitter - e.g. //dripdown <node_name> <value> [<jitter>]
....where <value> is the amount to drag it down by, and <jitter> is a number to generate and add/subtract to it. In JS:
Builds down low pointing parts of selection (generates stalactites and floating island "tails").
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