From 5166ecdd8b9194646f7eada2ef07536a516cc17d Mon Sep 17 00:00:00 2001 From: a pirate Date: Tue, 10 Sep 2024 06:54:18 -0700 Subject: [PATCH] Changelog --- CHANGELOG.txt | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/CHANGELOG.txt b/CHANGELOG.txt index 78f08e90e..9256e170b 100644 --- a/CHANGELOG.txt +++ b/CHANGELOG.txt @@ -1,6 +1,6 @@ -* 1.6.3 +* 1.6.2 -- Change color from a 16-bit palette index (which had many problems) to 16-bit HSV encoded color +- Change color from a 16-bit palette index to 16-bit HSV encoded color Handling color in the same way MagicaVoxel does (by using a fixed 255 element palette) turned out to be a bad idea for several reasons. Firstly, if you import multiple models from different sources, and those sources have more than 255 @@ -8,10 +8,12 @@ that point you might as well just do 16-bit color and be done with it. So, that's what I did here. -- Implement HSV color picker + This change ended up being pretty sweeping, affecting world gen, asset/level + loading, particle systems, rendering. +- Implement HSV color picker -* 1.6.2 +- Implement a Modal widget in the UI * Change "SeedBrushWithSelection" to work with destructive brush previews