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bsv3file.h
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// ///////////////////////////////////////////////////////////////////////// //
// //
// Copyright (C) 2014, 2015 by Oleg Polivets //
// [email protected] //
// //
// This program is free software; you can redistribute it and/or modify //
// it under the terms of the GNU General Public License as published by //
// the Free Software Foundation; either version 2 of the License, or //
// (at your option) any later version. //
// //
// This program is distributed in the hope that it will be useful, //
// but WITHOUT ANY WARRANTY; without even the implied warranty of //
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the //
// GNU General Public License for more details. //
// //
// ///////////////////////////////////////////////////////////////////////// //
#pragma once
#include <QString>
#include <QRect>
#include <QVector>
#include <QMap>
#include <QPair>
#include <QIODevice>
#include <QImage>
namespace op {
class RGBFile;
class Bsv3File {
public:
Bsv3File(QIODevice & bsvFile, const QImage & rgbImage);
~Bsv3File();
QImage transImage() const;
QVector< QImage > getFrames(const QString & framesName) const;
QList<QString> animationNames() const;
private:
struct Scrap {
QString mName;
QRect mRect;
Scrap()
{}
Scrap(const QString & name, const QRect & rect)
: mName(name), mRect(rect)
{}
};
// thanks spAnser for info about this structure
struct ScrapDrawData {
float x;
float y;
float xscale;
float skew_h;
float skew_v;
float yscale;
uchar opacity;
};
struct ScrapTransform {
int mIndex;
float mX;
float mY;
float mFactor;
float mRX;
float mRY;
float mFactor2;
float mOpacity;
ScrapTransform()
{}
ScrapTransform(int index, ScrapDrawData * data, uchar opacity)
: mIndex(index),
mX(data->x),
mY(data->y),
mFactor(data->xscale),
mRX(data->skew_h),
mRY(data->skew_v),
mFactor2(data->yscale),
mOpacity((float)opacity / 255.0)
{}
};
struct ScrapAnimation {
QString mName;
int mIndexStart;
int mIndexStop;
ScrapAnimation()
{}
ScrapAnimation(const QString & name, int start, int stop)
: mName(name), mIndexStart(start), mIndexStop(stop)
{}
};
bool loadFromIODevice(QIODevice & bsvFile);
// float mWidth, mHeigth, mBaseX;
QImage mPict;
QVector< Scrap > mRects;
QVector< QVector< ScrapTransform > > mTransformations;
QMap< QString, QPair<int, int> > mAnimations;
};
} // namespace op