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I just want to ask if the same functionality for shaders could be implemented in clang? Like c++ shader compilation and in cpp source shaders? This would also mitigate the problem of having a windows build, and would make c++ vulkan shaders way more accessible as it is right now with this compiler?
I would also like to participate in such an undertaking and since clang is open source there is no hurdle in doing so.
The text was updated successfully, but these errors were encountered:
I just want to ask if the same functionality for shaders could be implemented in clang? Like c++ shader compilation and in cpp source shaders? This would also mitigate the problem of having a windows build, and would make c++ vulkan shaders way more accessible as it is right now with this compiler?
I would also like to participate in such an undertaking and since clang is open source there is no hurdle in doing so.
The text was updated successfully, but these errors were encountered: