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It seems that the Circle compiler generates SPIR-V modules from C++ source code. Is this compiler able to generate GLSL shader source code instead of SPIRV?
If Circle doesn't have this feature, it might be possible to compile these shaders to GLSL using SPIRV-Cross.
The text was updated successfully, but these errors were encountered:
It seems that the Circle compiler generates SPIR-V modules from C++ source code. Is this compiler able to generate GLSL shader source code instead of SPIRV?
If Circle doesn't have this feature, it might be possible to compile these shaders to GLSL using SPIRV-Cross.
The text was updated successfully, but these errors were encountered: