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I will try my best to explain what I think, and I hope this makes some sense. Inspirations from a pretty cool app called Furkot.
The difficulties I currently face:
The way I see it, to plan an trip, we add a bunch of points (adventures), decide to spend a certain amount of time at that adventure, and then travel from one adventure to another.
Also, We wont really have the sequence of adventures planned out. We might have a rough idea, but nothing is set in stone.
In the transportation card, we have the ability to add the start and end locations. I think this can be improved in the sense that we should be able to link adventures for the start and end locations. The way I plan it, transportation is always going to be from one adventure to another. Right now, I need to add a start date/time, end date/time, start location, end location etc..which is a lot of information and is not streamlined?
Solution?:
Create a collection and give it a 'Start Date&Time' and 'End Date &Time'
This should create a calendar like view
Add a bunch of adventures to the collection.
Assign a day number instead of date: In my opinion, people plan things based on the day of the trip. I mean, I usually decide to do places A,B and C on Day 1..then M and N on Day 2 and so on. So, instead of assigning Dates to an adventure, we need to assign a Day number. The adventure has would then have the following properties 'Day number', 'Start time', and ''Duration'. No End Day/time -> The duration would take care of this.
Note: The assignments here are just starting points. We will have the ability to easily move them around as explained below.
Once you have all your adventures assigned to days, the app should show a timeline/calendar like view.
Just like it is now, but with some extra capabilities.
We should be able to move adventures by dragging and dropping them on the timeline. As they are moved around the 'Day/Time' should change to match the calendar/timeline view.
Transportation
The transportation cards or information should be automatically determined between all adventures. I mean, we have the start and end locations from the adventures -> so we can use Open street maps or something to get the time and distance to travel between those points - based on the mode of travel (bike, car etc..)
I think this workflow would provide the best experience. If we don't have this feature: Since we move adventures around, we need to use google maps or something to get the duration between points for each change we make. It will end up becoming a headache, and I would eventually stop adding transportation cards.
Look at this example of how everything comes together:
Start of the day. Adventure 1 (Hiking): 9 AM. Duration is 2 hrs
The transportation info is gathered from OSM using Adventure 1 (Hiking) and Adventure 2 (Museum). Say this is 4 hrs.
Adventure 2 (Museum). This will then start at 9 AM + 2 hrs (duration in museum) + 4 hrs (travel) = 1 PM
The rest of the day is populated similarly
Now if I I move Adventure 2 above adventure 1, then everything is recalculated.
Hopefully this makes sense
An icing on the cake feature:
Say the collections page also has a map view of all the points, along with the transportation between them - > basically shows the sequence in which we are going to be doing the trip -> That would be so cool! This is also very useful to optimize a trip. When we look at the points on a map, we can then reorder the adventures so we cover all the locations that are close by around the same day/time.
For some inspiration, here is screenshot of how a trip is planned using Furkot:
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I will try my best to explain what I think, and I hope this makes some sense. Inspirations from a pretty cool app called Furkot.
The difficulties I currently face:
The way I see it, to plan an trip, we add a bunch of points (adventures), decide to spend a certain amount of time at that adventure, and then travel from one adventure to another.
Also, We wont really have the sequence of adventures planned out. We might have a rough idea, but nothing is set in stone.
In the transportation card, we have the ability to add the start and end locations. I think this can be improved in the sense that we should be able to link adventures for the start and end locations. The way I plan it, transportation is always going to be from one adventure to another. Right now, I need to add a start date/time, end date/time, start location, end location etc..which is a lot of information and is not streamlined?
Solution?:
Transportation
Look at this example of how everything comes together:
An icing on the cake feature:
Say the collections page also has a map view of all the points, along with the transportation between them - > basically shows the sequence in which we are going to be doing the trip -> That would be so cool! This is also very useful to optimize a trip. When we look at the points on a map, we can then reorder the adventures so we cover all the locations that are close by around the same day/time.
For some inspiration, here is screenshot of how a trip is planned using Furkot:
Thank you for all the work you do!
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