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To build more complex effects, it would be useful to have an effect node, which can load a config.json and has an output, which is further connectable.
Is this doable concerning processing power and in a viable coding solution?
The text was updated successfully, but these errors were encountered:
Currently it's only possible to replace the entire filtergraph with a different config.json. We could also implement an import functionality that adds all nodes from the config.json to the current filtergraph. Maybe without the LEDOutput node. Separate config.json could then be used as building blocks.
To build more complex effects, it would be useful to have an effect node, which can load a config.json and has an output, which is further connectable.
Is this doable concerning processing power and in a viable coding solution?
The text was updated successfully, but these errors were encountered: