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gpuAV.cpp
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gpuAV.cpp
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#include <iostream>
#include <ostream>
#include <unistd.h>
#include <memory>
#include <stdlib.h>
#include <cmath>
#include <queue>
#include <set>
#include <vector>
#include <chrono>
#include "serialAV.h"
using std::cout;
using std::endl;
using namespace std::chrono;
using namespace AnisoVoro;
/*
BIG NOTE: ONLY THE SIM BOX EVER DEALS WITH ACTUAL SIM DIMENSIONS
ALL OTHER CLASSES/STRUCTS AND SUBROUTINE DEAL WITH THE
VOXELIZATION BOX AND DIMENSIONS
*/
Shape::Shape() {
this->points.reserve(1);
}
Shape::Shape(std::vector<Position>& points) {
this->points = points;
}
Shape::Shape(std::vector<int> &shapePoints, int xDim, int yDim, int zDim, int voxDegree){
int size = xDim * yDim * zDim;
this->points.reserve(1);
}
//Shape::shapeFromVertices(std::vector<Position>& v, int vD) {
//this->vertices = v;
//this->voxDegree = vD;
//}
Quaternion::Quaternion() {
this->w = 0;
this->x = 0;
this->y = 0;
this->z = 0;
}
Quaternion::Quaternion(double w, double x, double y, double z) {
double normalize = sqrt(pow(w, 2) + pow(x, 2) + pow(y, 2) + pow(z, 2));
this->w = w/normalize;
this->x = x/normalize;
this->y = y/normalize;
this->z = z/normalize;
}
Position::Position() {
x = 0;
y = 0;
z = 0;
}
Position::Position(double x, double y, double z) {
this->x = x;
this->y = y;
this->z = z;
}
Position rotatePoint(Position p, Quaternion q) {
Position rp;
double r00 = 2 * (q.w * q.w + q.x * q.x) - 1;
double r01 = 2 * (q.x * q.y + q.w * q.z);
double r02 = 2 * (q.x * q.z + q.w * q.y);
double r10 = 2 * (q.x * q.y + q.w * q.z);
double r11 = 2 * (q.w * q.w + q.y * q.y) - 1;
double r12 = 2 * (q.y * q.z + q.w * q.x);
double r20 = 2 * (q.x * q.z + q.w * q.y);
double r21 = 2 * (q.y * q.z + q.w * q.x);
double r22 = 2 * (q.w * q.w + q.z * q.z) - 1;
rp.x = (p.x*r00) + (p.y*r01) + (p.z*r02);
rp.y = (p.x*r10) + (p.y*r11) + (p.z*r12);
rp.z = (p.x*r20) + (p.y*r21) + (p.z*r22);
return rp;
};
Position rotatePoint(double pd[3], double qd[4]) {
Position rp;
Position p(pd[0], pd[1], pd[2]);
Quaternion q(qd[0], qd[1], qd[2], qd[3]);
double r00 = 2 * (q.w * q.w + q.x * q.x) - 1;
double r01 = 2 * (q.x * q.y + q.w * q.z);
double r02 = 2 * (q.x * q.z + q.w * q.y);
double r10 = 2 * (q.x * q.y + q.w * q.z);
double r11 = 2 * (q.w * q.w + q.y * q.y) - 1;
double r12 = 2 * (q.y * q.z + q.w * q.x);
double r20 = 2 * (q.x * q.z + q.w * q.y);
double r21 = 2 * (q.y * q.z + q.w * q.x);
double r22 = 2 * (q.w * q.w + q.z * q.z) - 1;
rp.x = (p.x*r00) + (p.y*r01) + (p.z*r02);
rp.y = (p.x*r10) + (p.y*r11) + (p.z*r12);
rp.z = (p.x*r20) + (p.y*r21) + (p.z*r22);
return rp;
}
BoxDim::BoxDim() {
x = 0;
y = 0;
z = 0;
}
BoxDim::BoxDim(double x, double y, double z) {
this->x = x;
this->y = y;
this->z = z;
}
void BoxDim::print() {
cout << "Box Dimensions: [" << x << ", " << y << ", " << z << "]" << endl;
}
VoxelIndex::VoxelIndex() {
this->i = 0;
this->x = 0;
this->y = 0;
this->z = 0;
}
VoxelIndex::VoxelIndex(Position vbp, BoxDim vbd) {
this->x = vbp.x;
this->y = vbp.y;
this->z = vbp.z;
this->i = (x) + (y*vbd.x) + (z * vbd.x * vbd.y);
}
VoxelIndex::VoxelIndex(int i, BoxDim vbd) {
this->i = i;
this->z = floor(i/(vbd.x*vbd.y));
this->y = floor((i - (z*vbd.x*vbd.y))/vbd.x);
this->x = i - (z*vbd.x*vbd.y) - (y*vbd.x);
}
VoxelBit::VoxelBit() {
layer = -1;
index = VoxelIndex();
isParticle = false;
isBoundary = false;
}
VoxelBit::VoxelBit(int i, bool isParticle, int particleNum, BoxDim vbd) {
index = VoxelIndex(i, vbd);
this->isParticle = isParticle;
if (isParticle) {
layer = 0;
origins.insert(particleNum);
}
else {
layer = -1;
}
isBoundary = false;
}
void VoxelBit::getNeighborsIndices2D(BoxDim vbd, int (&neighbors)[8]) {
int vBoxX = vbd.x;
int vBoxY = vbd.y;
int i = index.i;
int xpos = (index.x != vBoxX - 1) ? (1) : (-vBoxX + 1);
int xneg = (index.x != 0) ? (-1) : (vBoxX - 1);
int ypos = (index.y != vBoxY - 1) ? (vBoxX) : (-vBoxX * (vBoxY - 1));
int yneg = (index.y != 0) ? (-vBoxX) : (vBoxX * (vBoxY - 1));
int n[8] = {i + xpos, i + xneg,
i + ypos, i + ypos + xneg, i + ypos + xpos,
i + yneg, i + yneg + xneg, i + yneg + xpos
};
for(int a = 0; a < 8; a++) {
neighbors[a] = n[a];
}
}
void VoxelBit::getNeighborsIndices3D(BoxDim vbd, int (&neighbors)[26]) {
int vBoxX = vbd.x;
int vBoxY = vbd.y;
int vBoxZ = vbd.z;
int i = index.i;
int xpos = (index.x != vBoxX - 1) ? (1) : (-vBoxX + 1);
int xneg = (index.x != 0) ? (-1) : (vBoxX - 1);
int ypos = (index.y != vBoxY - 1) ? (vBoxX) : (-vBoxX * (vBoxY - 1));
int yneg = (index.y != 0) ? (-vBoxX) : (vBoxX * (vBoxY - 1));
int zpos = (index.z != vBoxZ - 1) ? (vBoxX*vBoxY) : (-(vBoxX*vBoxY*(vBoxZ - 1)));
int zneg = (index.z != 0) ? (-vBoxX*vBoxY) : (vBoxX*vBoxY*(vBoxZ - 1));
int izpos = i + zpos;
int izneg = i + zneg;
int n[26] = {i + xpos, i + xneg,
i + ypos, i + ypos + xneg, i + ypos + xpos,
i + yneg, i + yneg + xneg, i + yneg + xpos,
izpos, izpos + xpos, izpos + xneg,
izpos + ypos, izpos + ypos + xneg, izpos + ypos + xpos,
izpos + yneg, izpos + yneg + xneg, izpos + yneg + xpos,
izneg, izneg + xpos, izneg + xneg,
izneg + ypos, izneg + ypos + xneg, izneg + ypos + xpos,
izneg + yneg, izneg + yneg + xneg, izneg + yneg + xpos
};
for(int a = 0; a < 26; a++) {
neighbors[a] = n[a];
}
}
VoxelVector::VoxelVector() {
this->v.reserve(0);
}
VoxelVector::VoxelVector(int size) {
this->v.reserve(size);
}
VoxelVector::VoxelVector(int xLength, int yLength, int zLength, int voxDegree) {
int voxArrSize = (voxDegree*xLength) * (voxDegree*yLength);
voxArrSize = (zLength==0) ? (voxArrSize) : (voxArrSize* (voxDegree*zLength));
this->v.reserve(voxArrSize);
}
SimBox::SimBox() {
simBoxDim = BoxDim();
voxBoxDim = BoxDim();
is2D = false;
this->pVoxArr = VoxelVector().v;
this->voxDegree = 1;
this->center = Position(0, 0, 0);
}
SimBox::SimBox(double xLength, double yLength, double zLength, std::vector<VoxelBit>& pVoxArr, int voxDegree) {
simBoxDim = BoxDim(xLength, yLength, zLength);
voxBoxDim = BoxDim(floor(xLength*voxDegree),
floor(yLength*voxDegree),
floor(zLength*voxDegree));
is2D = (zLength == 0) ? true : false;
this->pVoxArr = pVoxArr;
this->voxDegree = voxDegree;
this->center = Position(0, 0, 0);
initialize();
}
SimBox::SimBox(double xLength, double yLength, double zLength, int voxDegree) {
simBoxDim = BoxDim(xLength, yLength, zLength);
voxBoxDim = BoxDim(floor(xLength*voxDegree),
floor(yLength*voxDegree),
floor(zLength*voxDegree));
is2D = (zLength == 0) ? true : false;
int voxArrSize = (voxDegree*xLength) * (voxDegree*yLength);
voxArrSize = (zLength==0) ? (voxArrSize) : (voxArrSize* (voxDegree*zLength));
std::vector<VoxelBit> tempVec(voxArrSize);
this->pVoxArr = tempVec;
this->voxDegree = voxDegree;
this->center = Position(0, 0, 0);
this->voxCenter = Position(center.x * voxDegree,
center.y * voxDegree,
center.z * voxDegree);
initialize();
}
void SimBox::setVoxel(Position p, bool isParticle, int particleNum = -1) {
//adjustPosition(p);
int i = indexFromPosition(p);
pVoxArr.at(i) = VoxelBit(i, isParticle, particleNum, voxBoxDim);
}
//void adjustPosition(Position p){
// p.x = ((this->simBoxDim.x)/2.0) + (this->center.x);
// p.y = ((this->simBoyDim.y)/2.0) + (this->center.y);
// p.z = ((this->simBozDim.z)/2.0) + (this->center.z);
//}
void SimBox::placeShape(Shape s, Quaternion q, Position p, int particleNum = -1) {
Position rp;
Position sp;
double r00 = pow(q.w, 2) + pow(q.x, 2) - pow(q.y, 2) - pow(q.z, 2);
double r01 = (2*q.x*q.y) - (2*q.w*q.z);
double r02 = (2*q.x*q.z) + (2*q.w*q.y);
double r10 = (2*q.x*q.y) + (2*q.w*q.z);
double r11 = pow(q.w, 2) - pow(q.x, 2) + pow(q.y, 2) - pow(q.z, 2);
double r12 = (2*q.y*q.z) - (2*q.w*q.x);
double r20 = (2*q.x*q.z) - (2*q.w*q.y);
double r21 = (2*q.y*q.z) + (2*q.w*q.y);
double r22 = pow(q.w, 2) - pow(q.x, 2) - pow(q.y, 2) + pow(q.z, 2);
for (int i = 0; i < s.points.size(); i++) {
sp = s.points.at(i);
rp.x = ((sp.x*r00) + (sp.y*r01) + (sp.z*r02)) + p.x;
rp.y = ((sp.x*r10) + (sp.y*r11) + (sp.z*r12)) + p.y;
rp.z = ((sp.x*r20) + (sp.y*r21) + (sp.z*r22)) + p.z;
setVoxel(rp, true, particleNum);
}
}
void SimBox::printBox(){
for (int i = 0; i < static_cast<int>(pVoxArr.size()); i++) {
Position p = positionFromIndex(i);
VoxelBit v = pVoxArr.at(i);
cout << "[" << p.x << "][" << p.y << "][" << p.z << "]" << " is " << v.layer << endl;
}
}
void SimBox::printBoundaries(){
for (int i = 0; i < static_cast<int>(pVoxArr.size()); i++) {
Position p = positionFromIndex(i);
VoxelBit v = pVoxArr.at(i);
cout << "Boundary[" << p.x << "][" << p.y << "][" << p.z << "]" << " is " << v.isBoundary << endl;
}
}
void SimBox::printCells(){
for (int i = 0; i < static_cast<int>(pVoxArr.size()); i++) {
Position p = positionFromIndex(i);
VoxelBit v = pVoxArr.at(i);
if(v.isParticle) {
cout << "ParticleCell[" << p.x << "][" << p.y << "][" << p.z << "]" << " is " << *v.origins.begin() << endl;
}
else if(v.isBoundary) {
cout << "ParticleCell[" << p.x << "][" << p.y << "][" << p.z << "]" << " is " << "B" << endl;
}
else{
cout << "ParticleCell[" << p.x << "][" << p.y << "][" << p.z << "]" << " is " << "V" << endl;
}
}
}
//std::vector<double> SimBox::localDensity() {
//
//}
void SimBox::particleNum(int num) {
this->partNum = num;
}
int SimBox::particleNum() {
return partNum;
}
void SimBox::runVoro() {
auto start = high_resolution_clock::now();
initializeQueue();
runLayerByLayer();
auto stop = high_resolution_clock::now();
auto duration = duration_cast<microseconds>(stop - start);
cout << "Time taken to run voronoi: " << duration.count()
<< " microseconds" << endl;
}
void SimBox::initialize() {
//voxelTracker.reserve(pVoxArr.size());
//pVoxArr.clear();
int i;
int zMax;
for(int x = 0; x < voxBoxDim.x; x++) {
for(int y = 0; y < voxBoxDim.y; y++) {
zMax = (voxBoxDim.z == 0) ? (1) : voxBoxDim.z;
//In the future if it's 2D vbd.z should be 1, not 0
for(int z = 0; z < zMax; z++) {
i = ((x) + (y*voxBoxDim.x) + (z * voxBoxDim.x * voxBoxDim.y));
pVoxArr.at(i) = VoxelBit(i, false, 0, voxBoxDim);
//pVoxArr.push_back(VoxelBit(i, false, 0, voxBoxDim));
//voxelTracker.push_back(0);
}
}
}
}
int SimBox::indexFromPosition(Position p) {
int i = voxDegree * ((p.x) + (p.y*voxBoxDim.x) + (p.z * voxBoxDim.x * voxBoxDim.y));
return i;
}
Position SimBox::positionFromIndex(int i) {
double z = floor(i/(voxBoxDim.x*voxBoxDim.y));
double y = floor((i - (z*voxBoxDim.x*voxBoxDim.y))/voxBoxDim.x);
double x = i - (z*voxBoxDim.x*voxBoxDim.y) - (y*voxBoxDim.x);
Position p(x, y, z);
return (p);
}
void SimBox::initializeQueue() {
VoxelBit v;
for (int i = 0; i < static_cast<int>(pVoxArr.size()); i++) {
v = pVoxArr.at(i);
if (v.layer == 0) {
updateNeighbors(0, v);
}
}
updateOrigins(1);
}
void SimBox::runLayerByLayer() {
int currentLayer = 1;
VoxelBit v;
int i;
while(!layerRun.empty()) {
i = layerRun.front();
layerRun.pop();
v = pVoxArr.at(i);
if(v.layer != currentLayer) {
currentLayer += 1;
updateOrigins(currentLayer);
}
updateNeighbors(currentLayer, v);
}
updateOrigins(currentLayer);
}
void SimBox::updateNeighbors(int currentLayer, VoxelBit& v) {
VoxelBit nv;
if (is2D) {
int neighbors[8];
v.getNeighborsIndices2D(voxBoxDim, neighbors);
for(int n = 0; n < 8; n++) {
nv = pVoxArr.at(neighbors[n]);
if(nv.layer == -1) {
nv.layer = currentLayer + 1;
if(!v.isBoundary){
nv.origins.insert(v.origins.begin(), v.origins.end());
}
layerRun.push(nv.index.i);
originRun.push(nv.index.i);
pVoxArr.at(neighbors[n]) = nv;
}
else if(nv.layer == currentLayer + 1 && !v.isBoundary){
nv.origins.insert(v.origins.begin(), v.origins.end());
pVoxArr.at(neighbors[n]) = nv;
}
}
}
else {//3D Situation
int neighbors[26];
v.getNeighborsIndices3D(voxBoxDim, neighbors);
for(int n = 0; n < 8; n++) {
nv = pVoxArr.at(neighbors[n]);
if(nv.layer == -1) {
nv.layer = currentLayer + 1;
if(!v.isBoundary){
nv.origins.insert(v.origins.begin(), v.origins.end());
}
layerRun.push(nv.index.i);
originRun.push(nv.index.i);
pVoxArr.at(neighbors[n]) = nv;
}
else if(nv.layer == currentLayer + 1 && !v.isBoundary){
nv.origins.insert(v.origins.begin(), v.origins.end());
pVoxArr.at(neighbors[n]) = nv;
}
}
}
}
void SimBox::updateOrigins(int currentLayer) {
VoxelBit w;
int o;
while(!originRun.empty()){
o = originRun.front();
originRun.pop();
w = pVoxArr.at(o);
originUpdater(currentLayer, w);
}
}
void SimBox::originUpdater(int currentLayer, VoxelBit& v) {
VoxelBit nv;
int voidCount = 0;
bool override = false;
if (is2D) {
int num = 8;
int neighbors[8];
v.getNeighborsIndices2D(voxBoxDim, neighbors);
for(int n = 0; n < num; n++) {
nv = pVoxArr.at(neighbors[n]);
if(nv.layer == -1) {
voidCount++;
}
if(nv.layer == v.layer) {
if(nv.origins != v.origins && nv.origins.size() == 1){
override = true;
}
}
}
if ((voidCount == 0 || v.origins.size() > 1) || (override)){
v.isBoundary = true;
pVoxArr.at(v.index.i) = v;
}
}
else{
int num = 26;
int neighbors[26];
v.getNeighborsIndices3D(voxBoxDim, neighbors);
for(int n = 0; n < num; n++) {
nv = pVoxArr.at(neighbors[n]);
if(nv.layer == -1) {
voidCount++;
}
if(nv.layer == v.layer) {
if(nv.origins != v.origins && nv.origins.size() == 1){
override = true;
}
}
}
if ((voidCount == 0 || v.origins.size() > 1) || (override)){
v.isBoundary = true;
pVoxArr.at(v.index.i) = v;
}
}
}
/*
double r00 = 2 * (q.w * q.w + q.x * q.x) - 1;
double r01 = 2 * (q.x * q.y - q.w * q.z);
double r02 = 2 * (q.x * q.z + q.w * q.y);
double r10 = 2 * (q.x * q.y + q.w * q.z);
double r11 = 2 * (q.w * q.w + q.y * q.y) - 1;
double r12 = 2 * (q.y * q.z - q.w * q.x);
double r20 = 2 * (q.x * q.z - q.w * q.y);
double r21 = 2 * (q.y * q.z + q.w * q.x);
double r22 = 2 * (q.w * q.w + q.z * q.z) - 1;
*/