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main.py
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main.py
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import numpy as np
import torch
import gym
import argparse
import os
import utils
import TD3
import OurDDPG
import DDPG
# Runs policy for X episodes and returns average reward
# A fixed seed is used for the eval environment
def eval_policy(policy, env_name, seed, eval_episodes=10):
eval_env = gym.make(env_name)
eval_env.seed(seed + 100)
avg_reward = 0.
for _ in range(eval_episodes):
state, done = eval_env.reset(), False
while not done:
action = policy.select_action(np.array(state))
state, reward, done, _ = eval_env.step(action)
avg_reward += reward
avg_reward /= eval_episodes
print("---------------------------------------")
print(f"Evaluation over {eval_episodes} episodes: {avg_reward:.3f}")
print("---------------------------------------")
return avg_reward
if __name__ == "__main__":
parser = argparse.ArgumentParser()
parser.add_argument("--policy", default="TD3") # Policy name (TD3, DDPG or OurDDPG)
parser.add_argument("--env", default="HalfCheetah-v2") # OpenAI gym environment name
parser.add_argument("--seed", default=0, type=int) # Sets Gym, PyTorch and Numpy seeds
parser.add_argument("--start_timesteps", default=25e3, type=int)# Time steps initial random policy is used
parser.add_argument("--eval_freq", default=5e3, type=int) # How often (time steps) we evaluate
parser.add_argument("--max_timesteps", default=1e6, type=int) # Max time steps to run environment
parser.add_argument("--expl_noise", default=0.1, type=float) # Std of Gaussian exploration noise
parser.add_argument("--batch_size", default=256, type=int) # Batch size for both actor and critic
parser.add_argument("--discount", default=0.99, type=float) # Discount factor
parser.add_argument("--tau", default=0.005, type=float) # Target network update rate
parser.add_argument("--policy_noise", default=0.2) # Noise added to target policy during critic update
parser.add_argument("--noise_clip", default=0.5) # Range to clip target policy noise
parser.add_argument("--policy_freq", default=2, type=int) # Frequency of delayed policy updates
parser.add_argument("--save_model", action="store_true") # Save model and optimizer parameters
parser.add_argument("--load_model", default="") # Model load file name, "" doesn't load, "default" uses file_name
args = parser.parse_args()
file_name = f"{args.policy}_{args.env}_{args.seed}"
print("---------------------------------------")
print(f"Policy: {args.policy}, Env: {args.env}, Seed: {args.seed}")
print("---------------------------------------")
if not os.path.exists("./results"):
os.makedirs("./results")
if args.save_model and not os.path.exists("./models"):
os.makedirs("./models")
env = gym.make(args.env)
# Set seeds
env.seed(args.seed)
env.action_space.seed(args.seed)
torch.manual_seed(args.seed)
np.random.seed(args.seed)
state_dim = env.observation_space.shape[0]
action_dim = env.action_space.shape[0]
max_action = float(env.action_space.high[0])
kwargs = {
"state_dim": state_dim,
"action_dim": action_dim,
"max_action": max_action,
"discount": args.discount,
"tau": args.tau,
}
# Initialize policy
if args.policy == "TD3":
# Target policy smoothing is scaled wrt the action scale
kwargs["policy_noise"] = args.policy_noise * max_action
kwargs["noise_clip"] = args.noise_clip * max_action
kwargs["policy_freq"] = args.policy_freq
policy = TD3.TD3(**kwargs)
elif args.policy == "OurDDPG":
policy = OurDDPG.DDPG(**kwargs)
elif args.policy == "DDPG":
policy = DDPG.DDPG(**kwargs)
if args.load_model != "":
policy_file = file_name if args.load_model == "default" else args.load_model
policy.load(f"./models/{policy_file}")
replay_buffer = utils.ReplayBuffer(state_dim, action_dim)
# Evaluate untrained policy
evaluations = [eval_policy(policy, args.env, args.seed)]
state, done = env.reset(), False
episode_reward = 0
episode_timesteps = 0
episode_num = 0
for t in range(int(args.max_timesteps)):
episode_timesteps += 1
# Select action randomly or according to policy
if t < args.start_timesteps:
action = env.action_space.sample()
else:
action = (
policy.select_action(np.array(state))
+ np.random.normal(0, max_action * args.expl_noise, size=action_dim)
).clip(-max_action, max_action)
# Perform action
next_state, reward, done, _ = env.step(action)
done_bool = float(done) if episode_timesteps < env._max_episode_steps else 0
# Store data in replay buffer
replay_buffer.add(state, action, next_state, reward, done_bool)
state = next_state
episode_reward += reward
# Train agent after collecting sufficient data
if t >= args.start_timesteps:
policy.train(replay_buffer, args.batch_size)
if done:
# +1 to account for 0 indexing. +0 on ep_timesteps since it will increment +1 even if done=True
print(f"Total T: {t+1} Episode Num: {episode_num+1} Episode T: {episode_timesteps} Reward: {episode_reward:.3f}")
# Reset environment
state, done = env.reset(), False
episode_reward = 0
episode_timesteps = 0
episode_num += 1
# Evaluate episode
if (t + 1) % args.eval_freq == 0:
evaluations.append(eval_policy(policy, args.env, args.seed))
np.save(f"./results/{file_name}", evaluations)
if args.save_model: policy.save(f"./models/{file_name}")