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Cassio.lua
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Cassio.lua
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if myHero.charName ~= "Cassiopeia" then return end
local version = 2.06
local AUTOUPDATE = true
local SCRIPT_NAME = "Cassio"
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local SOURCELIB_URL = "https://raw.github.com/TheRealSource/public/master/common/SourceLib.lua"
local SOURCELIB_PATH = LIB_PATH.."SourceLib.lua"
if FileExist(SOURCELIB_PATH) then
require("SourceLib")
else
DOWNLOADING_SOURCELIB = true
DownloadFile(SOURCELIB_URL, SOURCELIB_PATH, function() print("Required libraries downloaded successfully, please reload") end)
end
if DOWNLOADING_SOURCELIB then print("Downloading required libraries, please wait...") return end
if AUTOUPDATE then
SourceUpdater(SCRIPT_NAME, version, "raw.github.com", "/honda7/BoL/master/"..SCRIPT_NAME..".lua", SCRIPT_PATH .. GetCurrentEnv().FILE_NAME, "/honda7/BoL/master/VersionFiles/"..SCRIPT_NAME..".version"):CheckUpdate()
end
local RequireI = Require("SourceLib")
RequireI:Add("vPrediction", "https://raw.github.com/honda7/BoL/master/Common/VPrediction.lua")
RequireI:Add("SOW", "https://raw.github.com/honda7/BoL/master/Common/SOW.lua")
RequireI:Check()
if RequireI.downloadNeeded == true then return end
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
---------------------------------------------------------------------------------------------------------------------------------------------------------------------------
local MainCombo = {_Q, _Q, _W, _E, _E, _R, _IGNITE}
--Spell Data
local Ranges = {[_Q] = 850, [_W] = 850, [_E] = 700, [_R] = 825}
local Widths = {[_Q] = 75, [_W] = 106, [_R] = 80 * math.pi / 180}
local Delays = {[_Q] = 0.6, [_W] = 0.5, [_R] = 0.3}
local Speeds = {[_Q] = math.huge, [_W] = 2500, [_R] = math.huge}
function OnLoad()
VP = VPrediction()
SOWi = SOW(VP)
STS = SimpleTS(STS_PRIORITY_LESS_CAST_MAGIC)
DLib = DamageLib()
DManager = DrawManager()
Q = Spell(_Q, Ranges[_Q])
W = Spell(_W, Ranges[_W])
E = Spell(_E, Ranges[_E])
R = Spell(_R, Ranges[_R])
Q:SetSkillshot(VP, SKILLSHOT_LINEAR, Widths[_Q], Delays[_Q], Speeds[_Q], false)
W:SetSkillshot(VP, SKILLSHOT_CIRCULAR, Widths[_W], Delays[_W], Speeds[_R], false)
R:SetSkillshot(VP, SKILLSHOT_CONE, Widths[_R], Delays[_R], Speeds[_R], false)
Q:SetAOE(true)
W:SetAOE(true)
R:SetAOE(true, R.width, 0)
DLib:RegisterDamageSource(_Q, _MAGIC, 35, 40, _MAGIC, _AP, 0.8)
DLib:RegisterDamageSource(_W, _MAGIC, 15, 10, _MAGIC, _AP, 0.15, function() return (player:CanUseSpell(_W) == READY) end)
DLib:RegisterDamageSource(_E, _MAGIC, 35, 35, _MAGIC, _AP, 0.55)
DLib:RegisterDamageSource(_R, _MAGIC, 75, 125, _MAGIC, _AP, 0.6, function() return (player:CanUseSpell(_R) == READY) end)
Menu = scriptConfig("Cassiopeia", "Cassiopeia")
Menu:addSubMenu("Orbwalking", "Orbwalking")
SOWi:LoadToMenu(Menu.Orbwalking)
Menu:addSubMenu("Target selector", "STS")
STS:AddToMenu(Menu.STS)
Menu:addSubMenu("Combo", "Combo")
Menu.Combo:addParam("UseQ", "Use Q in combo", SCRIPT_PARAM_ONOFF , true)
Menu.Combo:addParam("UseW", "Use W in combo", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("UseE", "Use E on poisoned targets", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("UseEP", "Use E using packets", SCRIPT_PARAM_ONOFF, false)
Menu.Combo:addParam("UseR", "Use R if enemy killable", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("UseIgnite", "Use ignite if the target is killable", SCRIPT_PARAM_ONOFF, true)
Menu.Combo:addParam("Enabled", "Combo!", SCRIPT_PARAM_ONKEYDOWN, false, 32)
Menu:addSubMenu("Harass", "Harass")
Menu.Harass:addParam("UseQ", "Harass using Q", SCRIPT_PARAM_ONOFF, true)
Menu.Harass:addParam("UseW", "Harass using W", SCRIPT_PARAM_ONOFF, false)
Menu.Harass:addParam("UseE", "Harass using E on poisoned", SCRIPT_PARAM_ONOFF, true)
Menu.Harass:addParam("Enabled", "Harass! (hold)", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("C"))
Menu.Harass:addParam("Enabled2", "Harass! (toggle)", SCRIPT_PARAM_ONKEYTOGGLE, false, string.byte("Y"))
Menu:addSubMenu("Farm", "Farm")
Menu.Farm:addParam("UseQ", "Use Q", SCRIPT_PARAM_LIST, 4, { "No", "Freeze", "LaneClear", "Both" })
Menu.Farm:addParam("UseW", "Use W", SCRIPT_PARAM_LIST, 3, { "No", "Freeze", "LaneClear", "Both" })
Menu.Farm:addParam("UseE", "Use E", SCRIPT_PARAM_LIST, 3, { "No", "Freeze", "LaneClear", "Both" })
Menu.Farm:addParam("Freeze", "Farm freezing", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("C"))
Menu.Farm:addParam("LaneClear", "Farm LaneClear", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("V"))
Menu:addSubMenu("JungleFarm", "JungleFarm")
Menu.JungleFarm:addParam("UseQ", "Use Q", SCRIPT_PARAM_ONOFF, true)
Menu.JungleFarm:addParam("UseW", "Use W", SCRIPT_PARAM_ONOFF, false)
Menu.JungleFarm:addParam("UseE", "Use E", SCRIPT_PARAM_ONOFF, false)
Menu.JungleFarm:addParam("Enabled", "Farm jungle!", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("V"))
Menu:addSubMenu("Ultimate", "Ultimate")
Menu.Ultimate:addParam("Auto", "Auto ultimate if ", SCRIPT_PARAM_LIST, 1, { "No", ">0 targets", ">1 targets", ">2 targets", ">3 targets", ">4 targets" })
Menu.Ultimate:addParam("AutoAim", "Cast ultimate!", SCRIPT_PARAM_ONKEYDOWN, false, string.byte("R"))
Menu:addSubMenu("Drawings", "Drawings")
--Spell ranges
for spell, range in pairs(Ranges) do
DManager:CreateCircle(myHero, range, 1, {255, 255, 255, 255}):AddToMenu(Menu.Drawings, SpellToString(spell).." Range", true, true, true)
end
DManager:CreateCircle(myHero, SOWi:MyRange(), 1, {255, 255, 255, 255}):AddToMenu(Menu.Drawings, "AA Range", true, true, true)
--Predicted damage on healthbars
DLib:AddToMenu(Menu.Drawings, MainCombo)
EnemyMinions = minionManager(MINION_ENEMY, Ranges[_W], myHero, MINION_SORT_MAXHEALTH_DEC)
JungleMinions = minionManager(MINION_JUNGLE, Ranges[_W], myHero, MINION_SORT_MAXHEALTH_DEC)
TickLimiter(AutoR, 15)
end
function isPoisoned(target)
for i = 1, target.buffCount do
local tBuff = target:getBuff(i)
if BuffIsValid(tBuff) and tBuff.name:find("poison") and (tBuff.endT - (math.min(GetDistance(myHero.visionPos, target.visionPos), 700)/1900 + 0.25 + GetLatency()/2000) - GetGameTimer() > 0) then
return true
end
end
return false
end
function AutoE()
if not E:IsReady() then return end
for n = 1, 5 do
local target = STS:GetTarget(Ranges[_E], n)
if target and isPoisoned(target) then
return E:Cast(target)
end
end
end
function UseSpells(UseQ, UseW, UseE, UseR)
--Q
if UseQ then
local Qtarget = STS:GetTarget(Ranges[_Q] + Widths[_Q], n)
if Qtarget then
Q:Cast(Qtarget)
end
end
--W
if UseW then
Wtarget = STS:GetTarget(Ranges[_W] + Widths[_W], n)
if Wtarget then
W:Cast(Wtarget)
end
end
--E
if UseE then
E.packetCast = Menu.Combo.UseEP
AutoE()
end
--R
if UseR then
local Rtarget = STS:GetTarget(Ranges[_R])
if Rtarget and DLib:IsKillable(Rtarget, MainCombo) then
R:SetAOE(true, R.width, CountObjectsNearPos(Vector(Rtarget), 500, 500, SelectUnits(GetEnemyHeroes(), function(t) return ValidTarget(t) end)))
R:Cast(Rtarget)
R:SetAOE(true)
end
end
end
function SetAttacks()
SOWi:DisableAttacks()
if not Q:IsReady() and not W:IsReady() and not E:IsReady() then
SOWi:EnableAttacks()
end
end
function Combo()
if Menu.Combo.UseIgnite and _IGNITE then
local Ignitetarget = STS:GetTarget(600)
if Ignitetarget and DLib:IsKillable(Ignitetarget, MainCombo) then
CastSpell(_IGNITE, Ignitetarget)
end
end
UseSpells(Menu.Combo.UseQ, Menu.Combo.UseW, Menu.Combo.UseE, Menu.Combo.UseR)
SetAttacks()
end
function Harass()
VP.ShotAtMaxRange = true
UseSpells(Menu.Harass.UseQ, Menu.Harass.UseW, Menu.Harass.UseE, false)
VP.ShotAtMaxRange = false
end
function Farm()
EnemyMinions:update()
local UseQ = Menu.Farm.LaneClear and (Menu.Farm.UseQ >= 3) or (Menu.Farm.UseQ == 2)
local UseW = Menu.Farm.LaneClear and (Menu.Farm.UseW >= 3) or (Menu.Farm.UseW == 2)
local UseE = Menu.Farm.LaneClear and (Menu.Farm.UseE >= 3) or (Menu.Farm.UseE == 2)
if UseQ then
if Menu.Farm.Freeze then
for i, minion in ipairs(EnemyMinions.objects) do
if VP:GetPredictedHealth(minion, Delays[_Q] + 0.25) - 50 < 0 then
CastSpell(_Q, minion.visionPos.x, minion.visionPos.z)
break
end
end
end
if Menu.Farm.LaneClear then
local AllMinions = SelectUnits(EnemyMinions.objects, function(t) return ValidTarget(t) end)
AllMinions = GetPredictedPositionsTable(VP, AllMinions, Delays[_Q], Widths[_Q], Ranges[_Q] + Widths[_Q], math.huge, myHero, false)
local BestPos, BestHit = GetBestCircularFarmPosition(Ranges[_Q] + Widths[_Q], Widths[_Q], AllMinions)
if BestPos then
CastSpell(_Q, BestPos.x, BestPos.z)
end
end
end
if UseW then
local CasterMinions = SelectUnits(EnemyMinions.objects, function(t) return (t.charName:lower():find("wizard") or t.charName:lower():find("caster")) and ValidTarget(t) end)
CasterMinions = GetPredictedPositionsTable(VP, CasterMinions, Delays[_W], Widths[_W], Ranges[_W], Speeds[_W], myHero, false)
local BestPos, BestHit = GetBestCircularFarmPosition(Ranges[_W], Widths[_W]*1.5, CasterMinions)
if BestHit > 2 then
CastSpell(_W, BestPos.x, BestPos.z)
do return end
end
end
if UseE then
local PoisonedMinions = SelectUnits(EnemyMinions.objects, function(t) return ValidTarget(t) and isPoisoned(t) end)
for i, minion in ipairs(PoisonedMinions) do
local time = 0.25 + 1900 / GetDistance(minion.visionPos, myHero.visionPos) + 0.1
if VP:GetPredictedHealth(minion, time) - DLib:CalcSpellDamage(minion, _E) < 0 then
CastSpell(_E, minion)
break
end
end
end
end
function JungleFarm()
JungleMinions:update()
local UseQ = Menu.JungleFarm.UseQ
local UseW = Menu.JungleFarm.UseW
local UseE = Menu.JungleFarm.UseE
local minion = JungleMinions.objects[1]
if UseQ and ValidTarget(minion) then
Q:Cast(minion)
end
if UseW and ValidTarget(minion) then
W:Cast(minion)
end
if UseE then
local PoisonedMinions = SelectUnits(JungleMinions.objects, function(t) return ValidTarget(t) and isPoisoned(t) end)
if #PoisonedMinions > 0 then
CastSpell(_E, PoisonedMinions[1])
end
end
end
function OnTick()
SOWi:EnableAttacks()
if Menu.Combo.Enabled then
Combo()
elseif Menu.Harass.Enabled or Menu.Harass.Enabled2 then
Harass()
end
if Menu.Farm.LaneClear or Menu.Farm.Freeze then
Farm()
end
if Menu.JungleFarm.Enabled then
JungleFarm()
end
--R aim
if Menu.Ultimate.AutoAim then
local Rtarget = STS:GetTarget(Ranges[_R])
R:Cast(Rtarget)
end
end
function AutoR()
if Menu.Ultimate.Auto ~= 1 then
local Rtarget = STS:GetTarget(Ranges[_R])
R:SetAOE(true, R.width, Menu.Ultimate.Auto - 1)
R:Cast(Rtarget)
R:SetAOE(true)
end
end