forked from bscotch/stitch
-
Notifications
You must be signed in to change notification settings - Fork 0
/
YySprite.ts
377 lines (359 loc) · 9.08 KB
/
YySprite.ts
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
import { NumberFixed } from '../lib/NumberFixed';
import { EmptyArray } from './Utility';
import { YyBase } from './Yy';
export enum SpriteCollisionKind {
Precise,
Rectangle,
Ellipse,
Diamond,
PrecisePerFrame,
RectangleWithRotation,
}
export enum SpriteBoundingBoxMode {
/** what does this imply about bboxes? */
Automatic,
FullImage,
Manual,
}
export enum SpriteOrigin {
TopLeft,
TopCenter,
TopRight,
MiddleLeft,
MiddleCenter,
MiddleRight,
BottomLeft,
BottomCenter,
BottomRight,
Custom,
}
export enum SpritePlaybackSpeedType {
FramesPerSecond,
FramesPerGameFrame,
}
interface SpriteImage {
FrameId: {
name: string;
/** Path to the sprite's .yy file */
path: string;
};
LayerId: {
/**
* Name of the layer. Corresponds to an image in each layer folder,
* and should be found in once in *each frame*. Must be found in the
* sprite's root "layers" list.
*/
name: string;
/** Path to the sprite's .yy file */
path: string;
};
resourceVersion: '1.0';
name: '';
/** An empty array (there seems to be no way to add tags to frames) */
tags: EmptyArray;
resourceType: 'GMSpriteBitmap';
}
interface SpriteCompositeImage extends Omit<SpriteImage, 'LayerId'> {
LayerId: null;
}
interface SpriteFrame {
/** Image created by flattening layers. */
compositeImage: SpriteCompositeImage;
/** One image per layer. */
images: SpriteImage[];
/** The parent sprite, same as the sprite's ID from the YYP. */
parent: {
name: string;
path: string;
};
resourceVersion: '1.0';
/**
* Unique GUID. Matches the name of an image file (+'.png')
* that sits alongside the .yy file. Also matches a corresponding
* folder name inside the "layers" folder. The Composite image
* and each one listed in 'images' all have the same value here
* for their "FrameId.name" field.
*/
name: string;
tags: EmptyArray;
resourceType: 'GMSpriteFrame';
}
export enum SpriteLayerBlendMode {
Normal,
Add,
Subtract,
Multiply,
}
interface SpriteLayer {
/** (Default true) */
visible: boolean;
/** (Default false) */
isLocked: boolean;
/** Default 0 */
blendMode: SpriteLayerBlendMode;
/** Range from 0-100 */
opacity: NumberFixed;
/** ("default" for the base layer) */
displayName: string;
resourceVersion: '1.0';
/** The unique GUID for this layer, used by Frames in their LayerId field. */
name: string;
/** Seems to be unused -- always an empty array. */
tags: EmptyArray;
resourceType: 'GMImageLayer';
}
interface SpriteSequenceTrackKeyframe {
id: string;
/** Appears to be the index position within the keyframes array */
Key: NumberFixed;
/** Appears to always be 1 for sprites */
Length: NumberFixed;
/** Default false */
Stretch: boolean;
/** Default false */
Disabled: boolean;
/** Default false */
IsCreationKey: boolean;
Channels: {
[channel: string]: {
Id: {
/** Frame/subimage GUID */
name: string;
/** Sprite .yy file (e.g. sprites/sprites/thisSprite.yy) */
path: string;
};
resourceVersion: '1.0';
resourceType: 'SpriteFrameKeyframe';
};
};
resourceVersion: '1.0';
resourceType: 'Keyframe<SpriteFrameKeyframe>';
}
interface SpriteSequenceTrack {
name: 'frames';
spriteId: null;
keyframes: {
Keyframes: SpriteSequenceTrackKeyframe[];
resourceVersion: '1.0';
resourceType: 'KeyframeStore<SpriteFrameKeyframe>';
};
trackColour: 0;
inheritsTrackColour: true;
builtinName: 0;
traits: 0;
interpolation: 1;
tracks: EmptyArray;
events: EmptyArray;
modifiers: EmptyArray;
isCreationTrack: false;
resourceVersion: '1.0';
tags: EmptyArray;
resourceType: 'GMSpriteFramesTrack';
}
interface SpriteSequence {
/** Matches the YYP resource's 'id' value */
spriteId: {
name: string;
path: string;
};
/** (Default 1) What is this? */
timeUnits: 1;
/** (Default 1) What is this? */
playback: 1;
/** FPS (probably 30, 45, or 60), set via the editor */
playbackSpeed: NumberFixed;
/** FPS type, set via the editor */
playbackSpeedType: SpritePlaybackSpeedType;
/** (Default true) What is this? */
autoRecord: true;
/** (Default 1) What is this? */
volume: NumberFixed;
/** Number of frames */
length: NumberFixed;
events: {
Keyframes: EmptyArray;
resourceVersion: '1.0';
resourceType: 'KeyframeStore<MessageEventKeyframe>';
};
moments: {
Keyframes: EmptyArray;
resourceVersion: '1.0';
resourceType: 'KeyframeStore<MomentsEventKeyframe>';
};
tracks: SpriteSequenceTrack[];
/** Appears to be constant for sprites */
visibleRange: null | { x: NumberFixed; y: NumberFixed };
/** Appears to be constant for sprites */
lockOrigin: false;
/** Appears to be constant for sprites */
showBackdrop: true;
/** Appears to be constant for sprites */
showBackdropImage: false;
/** Appears to be constant for sprites */
backdropImagePath: '';
/** Appears to be constant for sprites */
backdropImageOpacity: 0.5;
/** Appears to be constant for sprites */
backdropWidth: 1366;
/** Appears to be constant for sprites */
backdropHeight: 768;
/** Appears to be constant for sprites (0) */
backdropXOffset: NumberFixed;
/** Appears to be constant for sprites (0) */
backdropYOffset: NumberFixed;
/** The sprite's origin (x-coord) */
xorigin: number;
/** The sprite's origin (y-coord) */
yorigin: number;
eventToFunction: Record<string, never>;
eventStubScript: null;
parent: {
/** The sprite's name */
name: string;
/** The sprite's relative yy path */
path: string;
};
resourceVersion: '1.3';
/** The sprite's name */
name: string;
tags: EmptyArray;
resourceType: 'GMSequence';
}
export enum SpriteType {
Default = 0,
Spine = 2,
}
// In sprite .yy under the "sequence" section:
// In "layers:
// "opacity"
/**
* Data structure for Sprite .yy files.
* **Note:** We aren't populating the full
* type until we need to create Sprites.
* Until then, we can just include fields
* as needed for editing existing sprites.
*/
export interface YySprite extends YyBase {
bboxMode: SpriteBoundingBoxMode;
collisionKind: SpriteCollisionKind;
/** The sprite type */
type: SpriteType;
origin: SpriteOrigin;
/** (Default true.) */
preMultiplyAlpha: boolean;
/** (Default true.) */
edgeFiltering: boolean;
/** 0-255. Only meaningful if collision type is "Precise". */
collisionTolerance: number;
/** (What is this?) */
swfPrecision: 2.525;
bbox_left: number;
bbox_right: number;
bbox_top: number;
bbox_bottom: number;
/** (Default false.) Horizontally tiled */
HTile: boolean;
/** (Default false.) Vertically tiled */
VTile: boolean;
/** (Default false.) Used for 3d (not sure how set...) */
For3D: boolean;
width: number;
height: number;
/** Matches the texture's id from the YYP file */
textureGroupId: {
/** the name of the Texture Group */
name: string;
/** seems to just be `texturegroups/${name}` */
path: string;
};
/** (What is this?) */
swatchColours: null;
/** (What is this?) */
gridX: 0;
/** (What is this?) */
gridY: 0;
frames: SpriteFrame[];
sequence: SpriteSequence;
layers: SpriteLayer[];
resourceType: 'GMSprite';
}
export const yyDataDefaults = {
For3D: false,
HTile: false,
VTile: false,
type: 0,
gridX: 0,
gridY: 0,
resourceType: 'GMSprite',
resourceVersion: '1.0',
swatchColours: null,
swfPrecision: 2.525,
bboxMode: SpriteBoundingBoxMode.Manual,
bbox_left: 0,
bbox_top: 0,
collisionKind: SpriteCollisionKind.Rectangle,
origin: SpriteOrigin.Custom,
preMultiplyAlpha: false,
collisionTolerance: 0,
edgeFiltering: false,
} as const;
export const yyDataLayerDefaults = {
blendMode: SpriteLayerBlendMode.Normal,
displayName: 'default',
opacity: new NumberFixed(100),
isLocked: false,
visible: true,
resourceType: 'GMImageLayer',
resourceVersion: '1.0',
tags: [],
} as const;
export const yyDataSequenceDefaults = {
autoRecord: true,
backdropHeight: 768,
backdropImageOpacity: 0.5,
backdropImagePath: '',
backdropWidth: 1366,
backdropXOffset: new NumberFixed(0),
backdropYOffset: new NumberFixed(0),
eventStubScript: null,
eventToFunction: {},
events: {
Keyframes: [],
resourceType: 'KeyframeStore<MessageEventKeyframe>',
resourceVersion: '1.0',
},
lockOrigin: false,
moments: {
Keyframes: [],
resourceType: 'KeyframeStore<MomentsEventKeyframe>',
resourceVersion: '1.0',
},
playback: 1,
resourceType: 'GMSequence',
resourceVersion: '1.3',
showBackdrop: true,
showBackdropImage: false,
tags: [],
timeUnits: 1,
/** Should be a NumberFixed? */
visibleRange: null,
volume: new NumberFixed(1),
playbackSpeed: new NumberFixed(60),
playbackSpeedType: SpritePlaybackSpeedType.FramesPerSecond,
} as const;
export const yyDataSequenceTrackDefaults = {
builtinName: 0,
events: [],
inheritsTrackColour: true,
interpolation: 1,
isCreationTrack: false,
modifiers: [],
name: 'frames',
resourceType: 'GMSpriteFramesTrack',
resourceVersion: '1.0',
spriteId: null,
tags: [],
tracks: [],
trackColour: 0,
traits: 0,
} as const;