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WorkItemID should be stored as a local variable before line 1656, since reading a value of referenced structure that has already been destructed (line 1657) can be dangerous. When debugging editor or game with strict address case (e.g. enable unreal build with ASan), it always crashes.
The text was updated successfully, but these errors were encountered:
HoudiniEngineForUnreal/Source/HoudiniEngine/Private/HoudiniPDGManager.cpp
Lines 1649 to 1660 in 24a7e9e
WorkItemID
should be stored as a local variable before line 1656, since reading a value of referenced structure that has already been destructed (line 1657) can be dangerous. When debugging editor or game with strict address case (e.g. enable unreal build with ASan), it always crashes.The text was updated successfully, but these errors were encountered: