Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

UE5 added forces make cache sim unstable. #24

Open
cabraswel opened this issue Aug 30, 2021 · 1 comment
Open

UE5 added forces make cache sim unstable. #24

cabraswel opened this issue Aug 30, 2021 · 1 comment

Comments

@cabraswel
Copy link

cabraswel commented Aug 30, 2021

I have a nice working simulation in UE5 from Houdini as long as I do not add any additional forces. Once I add a curl noise or a gravity for example each loop duplicates the number of points offset with the distortion of the forces. The sim keeps looping recursively until its just a mess of points.

Also, in the Niagara editor it sometimes plays correctly but not when added to the world. But most of the time, both do not work.

@cabraswel
Copy link
Author

Fixed. It's worth mentioning that if a sim needs to loop they should be killed before the end of the exported cache. I think Niagara injects more particles and looses track of ID's.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant