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.hbjson too large for 32-bit reader #41
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I am having the same Issue with large caches. |
having the same issue on my end. i did try to import the .hbjson on 5.0.3 and it worked. there has to be something wrong with the importing method on the current version of 5.1.1. |
Have you found a solution to this problem? I have same issue on my project. I have imported large hbjson file, but the Output Log says "File XXX.hbjson is too large for 32-bit reader, use TArray64" I also did try to import it on 5.0.3 but it didn't work either. Why this plugin import particle caches into 32-bit array? I cannot understand why... |
We never found a solve that allowed us to use niagra caches. We went with a different approach using PCG in 5.3 that worked for our use case ( large animated set of instanced geo ). |
Can you explain your use case in more detail? |
I am running into the same issue. Did someone find a solution to this? |
Doing stress tests for a show and I'm hitting limits on the numbers/length of the cache I'm importing ( not a real time project.)
On import it fails with this message:
LogStreaming: Error: File 'XXXX.hbjson' is too large for 32-bit reader (50484506577), use TArray64.
Saw another user with same issue on the sidefx forum.
I can supply an example cache but I'm sure anything large enough will trigger this message.
UE5.1.1, win 10
Thanks!
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