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Add Global Illumination and LABPBR Subsurface Scattering Support #209

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JamesDeng12138 opened this issue Aug 7, 2024 · 2 comments
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enhancement New feature or request

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@JamesDeng12138
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Description

I would like to suggest adding the following features to Photon Shader:

  1. Global Illumination: Enhance the realism of lighting effects.
  2. LABPBR Subsurface Scattering: Support subsurface scattering for better rendering of translucent materials.
@JamesDeng12138 JamesDeng12138 added the enhancement New feature or request label Aug 7, 2024
@JamesDeng12138
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Additional Information (Update)

I forgot to mention that the subsurface scattering support should be based on PBR material packs, not hard-coded.

Thank you for considering this additional detail!

@sixthsurge
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GI: this is beyond the scope of photon
lab SSS: this should already be a thing but I never tested it

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