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I would like to suggest adding the following features to Photon Shader:
The text was updated successfully, but these errors were encountered:
Additional Information (Update)
I forgot to mention that the subsurface scattering support should be based on PBR material packs, not hard-coded.
Thank you for considering this additional detail!
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GI: this is beyond the scope of photon lab SSS: this should already be a thing but I never tested it
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Description
I would like to suggest adding the following features to Photon Shader:
The text was updated successfully, but these errors were encountered: