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When importing models without being to decide of the scale, we run into issues if we try to scale down ( usually to 0.01) to match Unity units and have the model at true scale inside Unity: All materials turns pure black...
We should be able to provide a scaling factor when importing a model to fix this problem, just like the Fbx Importer.
One solution right now is to import the fbx variant as well, and use the materials generated by your plugin onto the fbx models.
Regards,
Jean
The text was updated successfully, but these errors were encountered:
Hi,
When importing models without being to decide of the scale, we run into issues if we try to scale down ( usually to 0.01) to match Unity units and have the model at true scale inside Unity: All materials turns pure black...
We should be able to provide a scaling factor when importing a model to fix this problem, just like the Fbx Importer.
One solution right now is to import the fbx variant as well, and use the materials generated by your plugin onto the fbx models.
Regards,
Jean
The text was updated successfully, but these errors were encountered: