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I'm getting four similar console errors after import. Example:
Library\PackageCache\[email protected]\Editor\VisualScripting.Core\Utilities\BackupUtility.cs(26,34): error CS0433: The type 'ZipFile' exists in both 'Ionic.Zip.Unity, Version=1.9.1.9000, Culture=neutral, PublicKeyToken=null' and 'Ionic.Zip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c'
I tried importing the package with IonicZip unchecked, but that results in its own issues. Is there an easy workaround for this?
The text was updated successfully, but these errors were encountered:
Thanks @kylereinfeld for reporting.
The log shows that the new VisualScripting feature also includes the Ionic.Zip but with a different version, which collide with the one distributed with our plugin.
There might be some adjustements to do in the code to make it fit with the Unity's default version.
We are going to investigate and provide a workaround before fixing it 👍
@michaelmarkman It looks like we didn't come back to this when fixing the other dependency collision.
I don't reproduce the issue on Unity 2021.1.19f1 (with Visual Scripting 1.6.1), which versions do you have on your side ?
It also works for 2021.2.6f1 (with Visual Scripting 1.7.5), but I might be missing a detail.
Could you share your console error(s) to see if there is any other detail ?
I'm getting four similar console errors after import. Example:
Library\PackageCache\[email protected]\Editor\VisualScripting.Core\Utilities\BackupUtility.cs(26,34): error CS0433: The type 'ZipFile' exists in both 'Ionic.Zip.Unity, Version=1.9.1.9000, Culture=neutral, PublicKeyToken=null' and 'Ionic.Zip, Version=1.9.1.8, Culture=neutral, PublicKeyToken=edbe51ad942a3f5c'
I tried importing the package with IonicZip unchecked, but that results in its own issues. Is there an easy workaround for this?
The text was updated successfully, but these errors were encountered: