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When queuing up several behaviours, there's seemingly one blank frame. Regardless if you're using queueBehavior(), watching for Event.COMPLETE, or looking at AnimatedSprite::behaviorComplete, so I'm pretty sure it's an issue with blanking out the frame before reporting completion/playing the next queued animation.
EDIT:
Here's an example if it happening, the code on click is:
Where "menu-open-full" is a single frame animation of the menu statically open, and the result is this. https://www.youtube.com/watch?v=CVE9PauFGQI
You can see the one frame flicker clearly.
The text was updated successfully, but these errors were encountered:
MintPaw
changed the title
Flicker while changing frames.
Flicker while changing behaviours.
Jul 26, 2016
When queuing up several behaviours, there's seemingly one blank frame. Regardless if you're using queueBehavior(), watching for Event.COMPLETE, or looking at AnimatedSprite::behaviorComplete, so I'm pretty sure it's an issue with blanking out the frame before reporting completion/playing the next queued animation.
EDIT:
Here's an example if it happening, the code on click is:
Where "menu-open-full" is a single frame animation of the menu statically open, and the result is this. https://www.youtube.com/watch?v=CVE9PauFGQI
You can see the one frame flicker clearly.
The text was updated successfully, but these errors were encountered: