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[1.1.4] Bad bounding volumes for the rotation gizmo #6

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skyloutyr opened this issue Sep 22, 2022 · 0 comments
Open

[1.1.4] Bad bounding volumes for the rotation gizmo #6

skyloutyr opened this issue Sep 22, 2022 · 0 comments
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@skyloutyr
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The rotation gizmo isn't very precise with its raycasting. In 3D it may be frustrating to grab it due to the precision required and rarely under very specific angles it isn't possible at all, while in 2D it is overtly generous with the bounding volume.
Solution: Implement a full torus raycast, or use a mesh raycaster.

@skyloutyr skyloutyr added the bug Something isn't working label Sep 22, 2022
@skyloutyr skyloutyr self-assigned this Sep 22, 2022
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