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Signal.cs
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/*
* Copyright (C) 2018 Slicol Tang ([email protected]). All rights reserved.
*
* 一个高性能的事件(信号)系统
* A high performance event (signal) system
*
* 它的思路与系统自带的Action类似,
* 但是在性能与逻辑上比原生的Action更加可控,
* 并且能够以日志的方式进行追踪和调试。
* 这在实际应用中非常有用。
* 并且非常高性能和低GC
* Its idea is similar to the Action,
* but it is more controllable than the original Action in terms of performance and logic,
* and can be tracked and debugged in log mode.
* This is very useful in practical applications.
*
*
* Licensed under the MIT License (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
* http://opensource.org/licenses/MIT
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
* either express or implied.
* See the License for the specific language governing permissions and limitations under the License.
*/
using System;
namespace SGF.SEvent
{
public class SignalBase
{
protected int _methodCount;
protected Delegate[] _methods;
public SignalBase(int capacity)
{
_methods = new Delegate[capacity];
_methodCount = 0;
}
public SignalBase()
{
_methods = new Delegate[10];
_methodCount = 0;
}
protected void AddListener(Delegate del, bool bInsertAtFirst)
{
if (bInsertAtFirst)
{
if (_methods[0] == del)
{
return;
}
Delegate[] listTemp;
if (_methodCount + 1 > _methods.Length)
{
listTemp = new Delegate[_methods.Length * 2];
}
else
{
listTemp = new Delegate[_methods.Length];
}
bool hasExist = false;
int j = 0;
listTemp[j++] = del;
for (int i = 0; i < _methodCount; i++)
{
if (_methods[i] == del)
{
hasExist = true;
continue;
}
listTemp[j++] = _methods[i];
}
if (!hasExist)
{
_methodCount++;
}
_methods = listTemp;
}
else
{
for (int i = 0; i < _methodCount; i++)
{
if (_methods[i] == del)
{
return;
}
}
if (_methodCount + 1 > _methods.Length)
{
Delegate[] listTemp;
listTemp = new Delegate[_methods.Length * 2];
Array.Copy(_methods, 0, listTemp, 0, _methodCount);
_methods = listTemp;
}
_methods[_methodCount] = del;
_methodCount++;
}
}
protected void RemoveListener(Delegate del)
{
int j = 0;
int c = _methodCount;
for (int i = 0; i < c; i++)
{
if (_methods[i] == del)
{
_methodCount--;
_methods[i] = null;
for (int k = i; k < _methodCount; k++)
{
_methods[k] = _methods[k + 1];
}
break;
}
}
}
public void RemoveAllListeners()
{
for (int i = 0; i < _methodCount; i++)
{
_methods[i] = null;
}
_methodCount = 0;
}
public int GetListenerCount()
{
return _methodCount;
}
}
/// <summary>
/// 尽管Signal的实现已经具备很高性能
/// 但是肯定比不上直接的函数调用,所以,如果需要最高性能,请用Delegate
/// 但是,Signal在内存上比Delegate有较大优势
/// 请综合考虑
/// </summary>
public class Signal : SignalBase
{
public static Signal operator +(Signal p1, Action p2)
{
p1.AddListener(p2, false);
return p1;
}
public static Signal operator -(Signal p1, Action p2)
{
p1.RemoveListener(p2);
return p1;
}
public void AddListener(Action a, bool bInsertAtFirst = false)
{
base.AddListener(a, bInsertAtFirst);
}
public void RemoveListener(Action a)
{
base.RemoveListener(a);
}
public void Invoke()
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action;
action();
}
}
public void InvokeSafe()
{
try
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action;
action();
}
}
catch (Exception e)
{
Debuger.LogError(e);
}
}
public Signal(int capacity) : base(capacity)
{
}
public Signal()
{
}
}
public class Signal<T> : SignalBase
{
public static Signal<T> operator +(Signal<T> p1, Action<T> p2)
{
p1.AddListener(p2, false);
return p1;
}
public static Signal<T> operator -(Signal<T> p1, Action<T> p2)
{
p1.RemoveListener(p2);
return p1;
}
public void AddListener(Action<T> a, bool bInsertAtFirst = false)
{
base.AddListener(a, bInsertAtFirst);
}
public void RemoveListener(Action<T> a)
{
base.RemoveListener(a);
}
public void Invoke(T t1)
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action<T>;
action(t1);
}
}
public void InvokeSafe(T t)
{
try
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action<T>;
action(t);
}
}
catch (Exception e)
{
Debuger.LogError(e);
}
}
public Signal(int capacity) : base(capacity)
{
}
public Signal()
{
}
}
public class Signal<T1, T2> : SignalBase
{
public static Signal<T1, T2> operator +(Signal<T1, T2> p1, Action<T1, T2> p2)
{
p1.AddListener(p2, false);
return p1;
}
public static Signal<T1, T2> operator -(Signal<T1, T2> p1, Action<T1, T2> p2)
{
p1.RemoveListener(p2);
return p1;
}
public void AddListener(Action<T1, T2> a, bool bInsertAtFirst = false)
{
base.AddListener(a, bInsertAtFirst);
}
public void RemoveListener(Action<T1, T2> a)
{
base.RemoveListener(a);
}
public void Invoke(T1 t1, T2 t2)
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action<T1, T2>;
action(t1, t2);
}
}
public void InvokeSafe(T1 t1, T2 t2)
{
try
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action<T1, T2>;
action(t1, t2);
}
}
catch (Exception e)
{
Debuger.LogError(e);
}
}
public Signal(int capacity) : base(capacity)
{
}
public Signal()
{
}
}
public class Signal<T1, T2, T3> : SignalBase
{
public static Signal<T1, T2, T3> operator +(Signal<T1, T2, T3> p1, Action<T1, T2, T3> p2)
{
p1.AddListener(p2, false);
return p1;
}
public static Signal<T1, T2, T3> operator -(Signal<T1, T2, T3> p1, Action<T1, T2, T3> p2)
{
p1.RemoveListener(p2);
return p1;
}
public void AddListener(Action<T1, T2, T3> a, bool bInsertAtFirst = false)
{
base.AddListener(a, bInsertAtFirst);
}
public void RemoveListener(Action<T1, T2, T3> a)
{
base.RemoveListener(a);
}
public void Invoke(T1 t1, T2 t2, T3 t3)
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action<T1, T2, T3>;
action(t1, t2, t3);
}
}
public void InvokeSafe(T1 t1, T2 t2, T3 t3)
{
try
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action<T1, T2, T3>;
action(t1, t2, t3);
}
}
catch (Exception e)
{
Debuger.LogError(e);
}
}
public Signal(int capacity) : base(capacity)
{
}
public Signal()
{
}
}
public class Signal<T1, T2, T3, T4> : SignalBase
{
public static Signal<T1, T2, T3, T4> operator +(Signal<T1, T2, T3, T4> p1, Action<T1, T2, T3, T4> p2)
{
p1.AddListener(p2, false);
return p1;
}
public static Signal<T1, T2, T3, T4> operator -(Signal<T1, T2, T3, T4> p1, Action<T1, T2, T3, T4> p2)
{
p1.RemoveListener(p2);
return p1;
}
public void AddListener(Action<T1, T2, T3, T4> a, bool bInsertAtFirst = false)
{
base.AddListener(a, bInsertAtFirst);
}
public void RemoveListener(Action<T1, T2, T3, T4> a)
{
base.RemoveListener(a);
}
public void Invoke(T1 t1, T2 t2, T3 t3, T4 t4)
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action<T1, T2, T3, T4>;
action(t1, t2, t3, t4);
}
}
public void InvokeSafe(T1 t1, T2 t2, T3 t3, T4 t4)
{
try
{
int c = _methodCount;
for (int i = 0; i < c; i++)
{
var item = _methods[i];
if (item == null)
continue;
var action = item as Action<T1, T2, T3, T4>;
action(t1, t2, t3, t4);
}
}
catch (Exception e)
{
Debuger.LogError(e);
}
}
public Signal(int capacity) : base(capacity)
{
}
public Signal()
{
}
}
}